# Unreal Engine generated folders
Binaries/
DerivedDataCache/
Intermediate/
Saved/
Builds/

# Keep Unreal project Build resources tracked.
# UE stores platform icons, splash images, signing files, and packaging metadata here.
/Build/*/FileOpenOrder/
/Build/**/*.log
/Build/**/*.tmp
/Build/**/*.obj
/Build/**/*.pdb
/Build/**/*.ilk
/Build/**/*.idb

# IDE and editor files
.idea/
.vscode/
*.suo
*.opensdf
*.sdf
*.VC.db
*.VC.opendb
*.code-workspace
*.xcworkspace/
*.xcodeproj/

# Visual Studio / Rider / Xcode build output
.vs/
/Debug/
/DebugGame/
/Development/
/Shipping/
/x64/
/Win64/
/Mac/
/Linux/

# Unreal local user settings
*.user
*.sln
*.suo
*.tmp
*.log
*.obj
*.pch
*.pdb
*.ilk
*.idb
*.ipch

# Python and tooling caches
__pycache__/
*.py[cod]
.pytest_cache/

# OS files
.DS_Store
Thumbs.db
ehthumbs.db
Desktop.ini

# Crash dumps and profiling output
*.dmp
*.mdmp
*.trace
*.utrace
*.ucache

# Keep project config, source, plugins, content, and .uproject tracked.
!Config/
!Content/
!Plugins/
!Source/
!*.uproject
