Add Games File

This commit is contained in:
Ivan Anikin
2026-05-19 13:42:41 +07:00
parent 7908479e0c
commit 12e7e22c1a
3672 changed files with 125922 additions and 0 deletions
@@ -0,0 +1,54 @@
// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Engine/DataAsset.h"
#include "QwenTTSPresetDataAsset.generated.h"
class UQwenTTSStreamingSettingsDataAsset;
UCLASS(BlueprintType)
class QWENTTSSTREAMING_API UQwenTTSPresetDataAsset : public UPrimaryDataAsset
{
GENERATED_BODY()
public:
UQwenTTSPresetDataAsset();
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Qwen TTS|Preset")
TObjectPtr<UQwenTTSStreamingSettingsDataAsset> Settings;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Qwen TTS|Preset")
FString PresetId;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Qwen TTS|Preset")
FString Language = TEXT("Russian");
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Qwen TTS|Preset")
FString Mode = TEXT("voice_clone");
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Qwen TTS|Generation", meta = (ClampMin = "1"))
int32 ChunkSize = 25;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Qwen TTS|Generation", meta = (ClampMin = "1"))
int32 FirstChunkSize = 8;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Qwen TTS|Generation", meta = (ClampMin = "0"))
int32 CrossfadeSamples = 256;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Qwen TTS|Generation", meta = (ClampMin = "0.0", ClampMax = "2.0"))
float Temperature = 0.7f;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Qwen TTS|Generation", meta = (ClampMin = "1"))
int32 TopK = 20;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Qwen TTS|Generation", meta = (ClampMin = "0.0"))
float RepetitionPenalty = 1.1f;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Qwen TTS|Generation", meta = (ClampMin = "1"))
int32 RepetitionPenaltyWindow = 64;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Qwen TTS|Payload")
TMap<FString, FString> ExtraFields;
};