Add Games File

This commit is contained in:
Ivan Anikin
2026-05-19 13:42:41 +07:00
parent 7908479e0c
commit 12e7e22c1a
3672 changed files with 125922 additions and 0 deletions
@@ -0,0 +1,317 @@
// VRM4U Copyright (c) 2021-2024 Haruyoshi Yamamoto. This software is released under the MIT License.
#include "AnimNode_VrmVMC.h"
#include "AnimationRuntime.h"
#include "Animation/AnimInstanceProxy.h"
#include "Kismet/KismetSystemLibrary.h"
#include "Engine/Engine.h"
#include "DrawDebugHelpers.h"
#include "VRM4U_VMCSubsystem.h"
#include "VrmAssetListObject.h"
#include "VrmMetaObject.h"
#include "VrmUtil.h"
#include <algorithm>
/////////////////////////////////////////////////////
// FAnimNode_ModifyBone
FAnimNode_VrmVMC::FAnimNode_VrmVMC()
{
}
FAnimNode_VrmVMC::~FAnimNode_VrmVMC()
{
}
//void FAnimNode_VrmVMC::Update_AnyThread(const FAnimationUpdateContext& Context) {
// Super::Update_AnyThread(Context);
// //Context.GetDeltaTime();
//}
void FAnimNode_VrmVMC::Initialize_AnyThread(const FAnimationInitializeContext& Context) {
Super::Initialize_AnyThread(Context);
VrmMetaObject_Internal = const_cast<UVrmMetaObject*>(VrmMetaObject);
if (VrmMetaObject_Internal == nullptr && EnableAutoSearchMetaData) {
VrmAssetListObject_Internal = VRMUtil::GetAssetListObject(VRMGetSkinnedAsset(Context.AnimInstanceProxy->GetSkelMeshComponent()));
if (VrmAssetListObject_Internal) {
VrmMetaObject_Internal = VrmAssetListObject_Internal->VrmMetaObject;
}
}
UVRM4U_VMCSubsystem* subsystem = GEngine->GetEngineSubsystem<UVRM4U_VMCSubsystem>();
if (subsystem == nullptr) return;
{
auto *s = subsystem->FindOrAddServer(ServerAddress, Port);
if (s) {
s->bForceUpdate = bForceUpdate;
}
}
bCreateServer = true;
// init global reftransform
{
const auto Skeleton = Context.AnimInstanceProxy->GetSkeleton();
const auto RefSkeleton = Skeleton->GetReferenceSkeleton();
const auto& RefSkeletonTransform = RefSkeleton.GetRefBonePose();
RefSkeletonTransform_global = RefSkeletonTransform;
{
auto& g = RefSkeletonTransform_global;
for (int i = 0; i < RefSkeletonTransform.Num(); ++i) {
int parent = RefSkeleton.GetParentIndex(i);
if (parent < 0) continue;
g[i] = g[i] * g[parent];
}
}
}
}
void FAnimNode_VrmVMC::CacheBones_AnyThread(const FAnimationCacheBonesContext& Context) {
Super::CacheBones_AnyThread(Context);
}
void FAnimNode_VrmVMC::UpdateInternal(const FAnimationUpdateContext& Context){
Super::UpdateInternal(Context);
}
void FAnimNode_VrmVMC::GatherDebugData(FNodeDebugData& DebugData)
{
FString DebugLine = DebugData.GetNodeName(this);
DebugLine += "(";
AddDebugNodeData(DebugLine);
//DebugLine += FString::Printf(TEXT(" Target: %s)"), *BoneToModify.BoneName.ToString());
//DebugLine += FString::Printf(TEXT(" Target: %s)"), *BoneNameToModify.ToString());
DebugData.AddDebugItem(DebugLine);
ComponentPose.GatherDebugData(DebugData);
}
void FAnimNode_VrmVMC::EvaluateComponentPose_AnyThread(FComponentSpacePoseContext& Output) {
Super::EvaluateComponentPose_AnyThread(Output);
}
void FAnimNode_VrmVMC::EvaluateSkeletalControl_AnyThread(FComponentSpacePoseContext& Output, TArray<FBoneTransform>& OutBoneTransforms)
{
check(OutBoneTransforms.Num() == 0);
if (VrmMetaObject_Internal == nullptr) {
return;
}
UVRM4U_VMCSubsystem* subsystem = GEngine->GetEngineSubsystem<UVRM4U_VMCSubsystem>();
if (subsystem == nullptr) return;
const auto Skeleton = Output.AnimInstanceProxy->GetSkeleton();
const auto RefSkeleton = Output.AnimInstanceProxy->GetSkeleton()->GetReferenceSkeleton();
const FTransform ComponentTransform = Output.AnimInstanceProxy->GetComponentTransform();
const auto& RefSkeletonTransform = RefSkeleton.GetRefBonePose();
if (RefSkeletonTransform_global.Num() != RefSkeletonTransform.Num()) {
return;
}
TArray<int> boneIndexTable;
TArray<FBoneTransform> tmpOutTransform;
FVMCData VMCData;
if (subsystem->CopyVMCData(VMCData, ServerAddress, Port) == false) {
return;
}
if (VMCData.BoneData.Num() == 0 && VMCData.CurveData.Num() == 0) {
return;
}
if (bApplyPerfectSync) {
for (auto& c : VMCData.CurveData) {
if (c.Key.Contains(TEXT("BlendShape.")) == false) continue;
c.Key.RightChopInline(11); // [blendahape.]
}
}
TMap<FString, FTransform>& BoneTrans = VMCData.BoneData;
const auto &MorphList = Output.AnimInstanceProxy->GetSkelMeshComponent()->GetSkinnedAsset()->GetMorphTargets();
for (auto& c : VMCData.CurveData) {
#if UE_VERSION_OLDER_THAN(5,3,0)
{
SmartName::UID_Type NewUID;
FName NewName = *c.Key;
NewUID = Skeleton->GetUIDByName(USkeleton::AnimCurveMappingName, NewName);
Output.Curve.Set(NewUID, c.Value);
}
#else
auto m = MorphList.FindByPredicate([&c](const TObjectPtr<UMorphTarget> &m) {
FString s = c.Key;
if (m->GetName().Compare(s, ESearchCase::IgnoreCase)) {
return false;
}
return true;
});
if (m) {
Output.Curve.Set(*m->GetName(), c.Value);
} else {
Output.Curve.Set(*c.Key, c.Value);
}
#endif
}
{
bool bFirstBone = true;
for (const auto &t : VrmMetaObject_Internal->humanoidBoneTable) {
#if UE_VERSION_OLDER_THAN(4,27,0)
auto *tmpVal = BoneTrans.Find(t.Key.ToLower());
if (tmpVal == nullptr) continue;
auto modelBone = *tmpVal;
#else
auto filterList= BoneTrans.FilterByPredicate([&t](TPair<FString, FTransform> a) {
return a.Key.Compare(t.Key, ESearchCase::IgnoreCase) == 0;
}
);
if (filterList.Num() != 1) continue;
auto modelBone = filterList.begin()->Value;
#endif
int index = RefSkeleton.FindBoneIndex(*t.Value);
if (index < 0) continue;
FBoneTransform f(FCompactPoseBoneIndex(index), modelBone);
//f.Transform.SetRotation(FQuat::Identity);
if (bFirstBone) {
bFirstBone = false;
if (bUseRemoteCenterPos) {
auto v = f.Transform.GetLocation() * ModelRelativeScale;
f.Transform.SetTranslation(v);
} else {
auto v = RefSkeletonTransform[index].GetLocation();
f.Transform.SetTranslation(v);
}
// root bone
FTransform RootTrans;
for (auto& a : BoneTrans) {
if (a.Key.Compare(TEXT("root"), ESearchCase::IgnoreCase)) {
continue;
}
RootTrans = a.Value;
break;
}
if (index == 0) {
// hip == root
f.Transform.SetTranslation(f.Transform.GetLocation() + RootTrans.GetLocation());
} else {
// orig root
FBoneTransform bt(FCompactPoseBoneIndex(0), RootTrans);
tmpOutTransform.Add(bt);
boneIndexTable.Add(0);
}
} else {
FVector v = RefSkeletonTransform[index].GetLocation();
f.Transform.SetTranslation(v);
}
if (bIgnoreLocalRotation){
auto r_refg = RefSkeletonTransform_global[index].GetRotation();
auto r_ref = RefSkeletonTransform[index].GetRotation();
auto r_vmc = f.Transform.GetRotation();
auto r_dif = r_refg.Inverse() * r_vmc * r_refg;
f.Transform.SetRotation(r_ref * r_dif);
}
//f.Transform.SetTranslation(RefSkeletonTransform[index].GetLocation());
tmpOutTransform.Add(f);
boneIndexTable.Add(index);
}
// bone hierarchy
for (int i = 1; i < tmpOutTransform.Num(); ++i) {
int parentBoneIndex = RefSkeleton.GetParentIndex(boneIndexTable[i]);
int parentInTable = boneIndexTable.Find(parentBoneIndex);
for (int j = 0; j < 1000; ++j) {
if (parentInTable >= 0) {
break;
}
if (parentBoneIndex < 0) break;
// add outtransform with ref bone
FBoneTransform f(FCompactPoseBoneIndex(parentBoneIndex), RefSkeletonTransform[parentBoneIndex]);
tmpOutTransform.Add(f);
boneIndexTable.Add(parentBoneIndex);
parentBoneIndex = RefSkeleton.GetParentIndex(parentBoneIndex);
parentInTable = boneIndexTable.Find(parentBoneIndex);
}
}
// sort
tmpOutTransform.Sort(FCompareBoneTransformIndex());
boneIndexTable.Sort();
}
for (int i = 0; i < tmpOutTransform.Num(); ++i) {
auto& a = tmpOutTransform[i];
int parentBoneIndex = RefSkeleton.GetParentIndex(boneIndexTable[i]);
int parentInHandTable = boneIndexTable.Find(parentBoneIndex);
if (parentInHandTable >= 0) {
a.Transform *= tmpOutTransform[parentInHandTable].Transform;
} else {
// root
auto BoneSpace = EBoneControlSpace::BCS_ParentBoneSpace;
FAnimationRuntime::ConvertBoneSpaceTransformToCS(ComponentTransform, Output.Pose, a.Transform, a.BoneIndex, BoneSpace);
}
OutBoneTransforms.Add(a);
}
}
bool FAnimNode_VrmVMC::IsValidToEvaluate(const USkeleton* Skeleton, const FBoneContainer& RequiredBones)
{
// if both bones are valid
//return (BoneToModify.IsValidToEvaluate(RequiredBones));
return true;
}
void FAnimNode_VrmVMC::InitializeBoneReferences(const FBoneContainer& RequiredBones)
{
//BoneToModify.Initialize(RequiredBones);
}
void FAnimNode_VrmVMC::ConditionalDebugDraw(FPrimitiveDrawInterface* PDI, USkeletalMeshComponent* PreviewSkelMeshComp, bool bPreviewForeground) const
{
#if WITH_EDITOR
if (VrmMetaObject_Internal == nullptr || PreviewSkelMeshComp == nullptr) {
return;
}
if (PreviewSkelMeshComp->GetWorld() == nullptr) {
return;
}
ESceneDepthPriorityGroup Priority = SDPG_World;
if (bPreviewForeground) Priority = SDPG_Foreground;
#endif
}
@@ -0,0 +1,34 @@
// VRM4U Copyright (c) 2021-2024 Haruyoshi Yamamoto. This software is released under the MIT License.
#include "VRM4UCapture.h"
#include "CoreMinimal.h"
#include "VRM4UCaptureLog.h"
#include "Modules/ModuleManager.h"
#include "Internationalization/Internationalization.h"
#define LOCTEXT_NAMESPACE "VRM4UMisc"
DEFINE_LOG_CATEGORY(LogVRM4UCapture);
//////////////////////////////////////////////////////////////////////////
// FSpriterImporterModule
class FVRM4UCaptureModule : public FDefaultModuleImpl
{
public:
virtual void StartupModule() override
{
}
virtual void ShutdownModule() override
{
}
};
//////////////////////////////////////////////////////////////////////////
IMPLEMENT_MODULE(FVRM4UCaptureModule, VRM4UCapture);
//////////////////////////////////////////////////////////////////////////
#undef LOCTEXT_NAMESPACE
@@ -0,0 +1,8 @@
// VRM4U Copyright (c) 2021-2024 Haruyoshi Yamamoto. This software is released under the MIT License.
#pragma once
#include "CoreMinimal.h"
//#include "VRMImporterModule.h"
@@ -0,0 +1,14 @@
// VRM4U Copyright (c) 2021-2024 Haruyoshi Yamamoto. This software is released under the MIT License.
#pragma once
#include "CoreMinimal.h"
//#include "VRMImporterModule.h"
DECLARE_LOG_CATEGORY_EXTERN(LogVRM4UCapture, Verbose, All);
//#define SPRITER_IMPORT_ERROR(FormatString, ...) \
// if (!bSilent) { UE_LOG(LogVRM4UMIsc, Warning, FormatString, __VA_ARGS__); }
//#define SPRITER_IMPORT_WARNING(FormatString, ...) \
// if (!bSilent) { UE_LOG(LogVRM4UMIsc, Warning, FormatString, __VA_ARGS__); }
@@ -0,0 +1,113 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "VRM4U_VMCSubsystem.h"
#include "VrmVMCObject.h"
#include "Engine/Engine.h"
#include "UObject/StrongObjectPtr.h"
#include "Misc/ScopeLock.h"
#include "OSCManager.h"
#include "OSCServer.h"
bool UVRM4U_VMCSubsystem::CopyVMCData(FVMCData &data, FString ServerAddress, int port) {
for (int i = 0; i < VMCObjectList.Num(); ++i) {
auto a = VMCObjectList[i].Get();
if (a == nullptr) continue;
if (a->ServerName == ServerAddress && a->port == port) {
a->CopyVMCData(data);
return true;
}
}
return false;
}
bool UVRM4U_VMCSubsystem::GetVMCData(TMap<FString, FTransform>& BoneData, TMap<FString, float>& CurveData, FString ServerAddress, int port) {
FVMCData d;
if (CopyVMCData(d, ServerAddress, port) == false) {
return false;
}
BoneData = d.BoneData;
CurveData = d.CurveData;
return true;
}
UVrmVMCObject* UVRM4U_VMCSubsystem::FindOrAddServer(const FString ServerAddress, int port) {
bool bFound = false;
for (int i = 0; i < VMCObjectList.Num(); ++i) {
auto a = VMCObjectList[i].Get();
if (a == nullptr) continue;
if (a->ServerName == ServerAddress && a->port == port) {
bFound = true;
return a;
}
}
if (bFound == false) {
int ind = VMCObjectList.AddDefaulted();
VMCObjectList[ind].Reset(NewObject<UVrmVMCObject>());
VMCObjectList[ind]->CreateServer(ServerAddress, port);
return VMCObjectList[ind].Get();
}
return nullptr;
}
void UVRM4U_VMCSubsystem::DestroyVMCServer(const FString ServerAddress, int port) {
for (int i = 0; i < VMCObjectList.Num(); ++i) {
auto a = VMCObjectList[i].Get();
if (a == nullptr) continue;
if (a->ServerName == ServerAddress && a->port == port) {
a->DestroyServer();
VMCObjectList[i].Reset(nullptr);
VMCObjectList.RemoveAt(i);
return;
}
}
}
void UVRM4U_VMCSubsystem::DestroyVMCServerAll() {
while (VMCObjectList.Num()) {
auto a = VMCObjectList[0].Get();
if (a) {
a->DestroyServer();
}
VMCObjectList[0].Reset(nullptr);
VMCObjectList.RemoveAt(0);
}
}
bool UVRM4U_VMCSubsystem::CreateVMCServer(const FString ServerAddress, int port) {
return (FindOrAddServer(ServerAddress, port) != nullptr);
}
void UVRM4U_VMCSubsystem::ClearData(const FString ServerAddress, int port) {
for (int i = 0; i < VMCObjectList.Num(); ++i) {
auto a = VMCObjectList[i].Get();
if (a == nullptr) continue;
if (a->ServerName == ServerAddress && a->port == port) {
VMCObjectList[i]->ClearVMCData();
return;
}
}
}
void UVRM4U_VMCSubsystem::Initialize(FSubsystemCollectionBase& Collection) {
Super::Initialize(Collection);
#if WITH_EDITOR
FEditorDelegates::BeginStandaloneLocalPlay.AddLambda([&](const uint32 processID) {
this->DestroyVMCServerAll();
});
#endif
}
@@ -0,0 +1,64 @@
// VRM4U Copyright (c) 2021-2024 Haruyoshi Yamamoto. This software is released under the MIT License.
#include "VrmCaptureManager.h"
#include "VrmMocopiReceiver.h"
#include "VRM4UCaptureLog.h"
UVrmMocopiReceiver* UVrmCaptureManager::CreateVrmMocopiReceiver(FString InReceiveIPAddress, int32 InPort, bool bInMulticastLoopback, bool bInStartListening, FString ServerName, UObject* Outer)
{
{
FString InAddress = InReceiveIPAddress;
if (!InAddress.IsEmpty() && InAddress != TEXT("0"))
{
}
bool bCanBind = false;
bool bAppendPort = false;
if (ISocketSubsystem* SocketSys = ISocketSubsystem::Get(PLATFORM_SOCKETSUBSYSTEM))
{
const TSharedPtr<FInternetAddr> Addr = SocketSys->GetLocalHostAddr(*GLog, bCanBind);
if (Addr.IsValid())
{
InAddress = Addr->ToString(bAppendPort);
}
}
UE_LOG(LogVRM4UCapture, Display, TEXT("MocopiReceiver ReceiveAddress not specified. Using LocalHost IP: '%s'"), *InAddress);
}
if (ServerName.IsEmpty())
{
ServerName = FString::Printf(TEXT("MocopiReceiver_%s"), *FGuid::NewGuid().ToString(EGuidFormats::Digits));
}
UVrmMocopiReceiver* NewMocopiServer = nullptr;
if (Outer)
{
NewMocopiServer = NewObject<UVrmMocopiReceiver>(Outer, *ServerName, RF_StrongRefOnFrame);
}
else
{
UE_LOG(LogVRM4UCapture, Warning, TEXT("Outer object not set. MocopiReceiver may be garbage collected if not referenced."));
NewMocopiServer = NewObject<UVrmMocopiReceiver>(GetTransientPackage(), *ServerName);
}
if (NewMocopiServer)
{
//NewMocopiServer->SetMulticastLoopback(bInMulticastLoopback);
if (NewMocopiServer->SetAddress(InReceiveIPAddress, InPort))
{
if (bInStartListening)
{
NewMocopiServer->Listen();
}
}
else
{
UE_LOG(LogVRM4UCapture, Warning, TEXT("Failed to parse ReceiveAddress '%s' for MocopiReceiver."), *InReceiveIPAddress);
}
return NewMocopiServer;
}
return nullptr;
}
@@ -0,0 +1,563 @@
// VRM4U Copyright (c) 2021-2024 Haruyoshi Yamamoto. This software is released under the MIT License.
#include "VrmMocopiReceiver.h"
#include "VRM4UCaptureLog.h"
#include "CoreGlobals.h"
#include "Stats/Stats.h"
#include "Tickable.h"
#include "Common/UdpSocketReceiver.h"
//
//
FMocopiReceiverProxy::FMocopiReceiverProxy(UVrmMocopiReceiver * InReceiver):
Receiver(InReceiver){
FIPv4Address::Parse("0.0.0.0", ReceiveIPAddress);
}
FMocopiReceiverProxy::~FMocopiReceiverProxy() {
Stop();
}
void FMocopiReceiverProxy::Stop() {
if (SocketReceiver) {
delete SocketReceiver;
SocketReceiver = nullptr;
}
if (Socket) {
Socket->Close();
ISocketSubsystem::Get(PLATFORM_SOCKETSUBSYSTEM)->DestroySocket(Socket);
Socket = nullptr;
}
}
void FMocopiReceiverProxy::Listen() {
FString InServerName = "udp_serv";
//int32 Port = 12351;
bool bMulticastLoopback = true;
FUdpSocketBuilder Builder(*InServerName);
Builder.BoundToPort(Port);
if (ReceiveIPAddress.IsMulticastAddress())
{
Builder.JoinedToGroup(ReceiveIPAddress);
if (bMulticastLoopback)
{
Builder.WithMulticastLoopback();
}
}
else
{
if (bMulticastLoopback)
{
//UE_LOG(LogOSC, Warning, TEXT("OSCServer '%s' ReceiveIPAddress provided is not a multicast address. Not respecting MulticastLoopback boolean."),
// *InServerName);
}
Builder.BoundToAddress(ReceiveIPAddress);
}
Socket = Builder.Build();
if (Socket)
{
SocketReceiver = new FUdpSocketReceiver(Socket, FTimespan::FromMilliseconds(100), *(InServerName + TEXT("_ListenerThread")));
SocketReceiver->OnDataReceived().BindRaw(this, &FMocopiReceiverProxy::OnPacketReceived);
SocketReceiver->Start();
//UE_LOG(LogOSC, Display, TEXT("OSCServer '%s' Listening: %s:%d."), *InServerName, *ReceiveIPAddress.ToString(), Port);
}
else
{
// This is expected when the server isn't available, so it's not a Warning
//UE_LOG(LogOSC, Display, TEXT("OSCServer '%s' failed to bind to socket on %s:%d. Check that the server is available on the specified address."), *InServerName, *ReceiveIPAddress.ToString(), Port);
}
}
bool FMocopiReceiverProxy::SetAddress(const FString& InReceiveIPAddress, int32 InPort) {
if (!FIPv4Address::Parse(InReceiveIPAddress, ReceiveIPAddress))
{
//UE_LOG(LogOSC, Error, TEXT("Invalid ReceiveIPAddress '%s'. OSCServer ReceiveIP Address not updated."), *InReceiveIPAddress);
return false;
}
Port = InPort;
return true;
}
void FMocopiReceiverProxy::Tick(float InDeltaTime) {
}
TStatId FMocopiReceiverProxy::GetStatId() const
{
RETURN_QUICK_DECLARE_CYCLE_STAT(FMocopiReceiverProxy, STATGROUP_Tickables);
}
void FMocopiReceiverProxy::OnPacketReceived(const FArrayReaderPtr& InData, const FIPv4Endpoint& InEndpoint) {
RecvDataSet.Append(InData->GetData(), InData->Num());
// data size limit
if (RecvDataSet.Num() >= 1024 * 64) {
decltype(RecvDataSet) a;
a.Append(RecvDataSet.GetData() + 1024*48, RecvDataSet.Num() - 1024*48);
RecvDataSet = a;
}
//UE_LOG(LogVRM4UCapture, Verbose, TEXT("recv '%d' "), InData->Num());
struct LocalStructRawData {
TArray<float> f;
FQuat rot;
FVector pos;
LocalStructRawData() {
f.SetNum(7);
}
};
struct LocalStructTransData {
//TArray<LocalStructRawData> data;
TArray<FTransform> transformLocal;
TArray <FTransform> transformWorld;
TArray <FTransform> transformVrmLocal;
TArray <FTransform> transformBvhLocal;
LocalStructTransData() {
transformWorld.SetNum(MocopiData::BoneNum);
transformLocal.SetNum(MocopiData::BoneNum);
transformVrmLocal.SetNum(MocopiData::BoneNum);
transformBvhLocal.SetNum(MocopiData::BoneNum);
//data.SetNum(MocopiData::BoneNum);
}
};
LocalStructTransData d;
const char FIELD_HEAD[] = {
'h', 'e', 'a', 'd',
};
const char FIELD_SKDF[] = {
's', 'k', 'd', 'f',
};
const char FIELD_BTRS[] = {
'b', 't', 'r', 's',
};
const char FIELD_TRAN[] = {
't', 'r', 'a', 'n',
};
const char FIELD_BNID[] = {
'b', 'n', 'i', 'd',
};
const char FIELD_FRAM[] = {
'f', 'r', 'a', 'm',
};
const char FIELD_FNUM[] = {
'f', 'n', 'u', 'm',
};
const char FIELD_TIME[] = {
't', 'i', 'm', 'e',
};
const int BoneChain[] = {
0, // 0
0, 1, 2, 3, 4, 5, 6, 7, 8, 9,
7, // 11
11, 12, 13,
7, // 15
15, 16, 17,
0, //19
19, 20, 21,
0, //23
23, 24, 25,
};
auto GetValue = [&](uint8*& pData, uint32_t &length, int cur, const char field[4]) {
if (cur < 4) {
return false;
}
{
int t = 0;
for (t = 0; t < 4; ++t) {
if (field[t] != RecvDataSet.GetData()[cur + t]) {
break;
}
}
if (t == 4) {
pData = (RecvDataSet.GetData() + cur + 4);
length = *reinterpret_cast<uint32*>((RecvDataSet.GetData() + cur - 4));
return true;
}
}
pData = nullptr;
length = 0;
return false;
};
/*
for (int i = RecvDataSet.Num() - 4; i >= 8; --i) {
if (isalpha(RecvDataSet.GetData()[i]) == false) {
continue;
}
uint32 length = 0;
uint8* p = nullptr;
if (GetValue(p, length, i, FIELD_FRAM)){
// p == value
// p-4 == field
// p-8 == packetsize
//
// i == field
// i-4 == packetsize
uint16* packetSize = reinterpret_cast<uint16*>(p - 8);
//UE_LOG(LogVRM4UCapture, Verbose, TEXT("packetSize '%d'"), (*packetSize));
if ((*packetSize) + 8 <= RecvDataSet.Num()) {
//UE_LOG(LogVRM4UCapture, Verbose, TEXT("shrink '%d' -> %d "), RecvDataSet.Num(), (*packetSize) + 8);
decltype(RecvDataSet) a;
a.Append(RecvDataSet.GetData() + i - 4, (*packetSize) + 8);
RecvDataSet = a;
}
}
}*/
bool bUpdateData = false;
for (int packetNo = 0; packetNo < 10; ++packetNo) {
int32 frame = -1;
int32 time = -1;
{
bool bFindFieldSkdf = false;
bool bFindFieldBtrs = false;
bool bFindFieldFram = false;
float* TransformData = nullptr;
uint16* boneid = nullptr;
int i = 0;
for (i = 0; i < RecvDataSet.Num() - 4; ++i) {
if (isalpha(RecvDataSet.GetData()[i]) == false) {
continue;
}
uint32 length = 0;
uint8* p = nullptr;
if (GetValue(p, length, i, FIELD_SKDF)) {
//UE_LOG(LogVRM4UCapture, Verbose, TEXT("skdf %d"), bFindFieldFram);
bFindFieldSkdf = true;
// remove read data
FMemory::Memmove(RecvDataSet.GetData(), RecvDataSet.GetData() + (i+4), RecvDataSet.Num() - (i+4));
RecvDataSet.SetNum(RecvDataSet.Num() - (i+4));
break;
}
if (bFindFieldFram == false) {
if (GetValue(p, length, i, FIELD_FRAM)) {
bFindFieldFram = true;
}
continue;
}
/*
{
int t = 0;
for (t = 0; t < 4; ++t) {
if (isalpha((RecvDataSet.GetData()[i + t])) == false) {
break;
}
}
if (t == 4) {
UE_LOG(LogVRM4UCapture, Verbose, TEXT("recv '%c%c%c%c' "),
*((char*)(RecvDataSet.GetData()) + i),
*((char*)(RecvDataSet.GetData()) + i+1),
*((char*)(RecvDataSet.GetData()) + i+2),
*((char*)(RecvDataSet.GetData()) + i+3)
);
}
}
*/
if (GetValue(p, length, i, FIELD_FNUM)) {
frame = *reinterpret_cast<int32*>(p);
}
if (GetValue(p, length, i, FIELD_TIME)) {
time = *reinterpret_cast<int32*>(p);
}
if (frame < 0) continue;
if (bFindFieldBtrs == false) {
if (GetValue(p, length, i, FIELD_BTRS)) {
bFindFieldBtrs = true;
}
continue;
}
if (GetValue(p, length, i, FIELD_BNID)) {
boneid = reinterpret_cast<uint16*>(p);
}
if (GetValue(p, length, i, FIELD_TRAN)) {
TransformData = reinterpret_cast<float*>(p);
}
if (boneid && TransformData) {
// mocopi
{
LocalStructRawData st;
st.rot = FQuat(-TransformData[0], -TransformData[1], TransformData[2], TransformData[3]);
if (*boneid == 0) {
st.rot = FRotator(0, 0, -90).Quaternion() * st.rot;
}
st.pos.Set(TransformData[4], TransformData[5], -TransformData[6]);
st.pos *= 100.f;
d.transformLocal[*boneid] = FTransform(st.rot, st.pos);
}
// vrm
{
LocalStructRawData st;
d.transformVrmLocal[*boneid] = FTransform(st.rot, st.pos);
st.rot = FQuat(-TransformData[0], -TransformData[1], TransformData[2], TransformData[3]);
st.rot = FRotator(0, 0, -90).Quaternion() * st.rot * FRotator(0, 0, -90).Quaternion().Inverse();
st.pos.Set(TransformData[4], TransformData[6], TransformData[5]);
st.pos *= 100.f;
d.transformVrmLocal[*boneid] = FTransform(st.rot, st.pos);
}
if (*boneid == MocopiData::BoneNum-1) {
// remove read data
FMemory::Memmove(RecvDataSet.GetData(), RecvDataSet.GetData() + i, RecvDataSet.Num() - i);
RecvDataSet.SetNum(RecvDataSet.Num() - i);
break;
}
boneid = nullptr;
TransformData = nullptr;
}
}// data loop
if (bFindFieldSkdf) {
continue;
}
if (bFindFieldFram == false) {
break;
}
} // packet loop
// no packet
if (d.transformLocal.Num() != MocopiData::BoneNum) break;
d.transformWorld = d.transformLocal;
{
auto v = d.transformWorld[0].GetLocation();
d.transformWorld[0].SetLocation(FVector(v.X, v.Z, v.Y));
}
for (int i = 1; i < MocopiData::BoneNum; ++i) {
int parent = BoneChain[i];
auto r1 = d.transformWorld[parent].GetRotation();
auto p1 = d.transformWorld[parent].GetLocation();
FTransform::Multiply(&d.transformWorld[i], &d.transformLocal[i], &d.transformWorld[parent]);
}
FStructMocopiData md;
if (frame>=0 && time>=0) {
md.FrameNo = frame;
md.Time = time;
}
md.MocopiTransformWorld = d.transformWorld;
md.MocopiTransformLocal = d.transformLocal;
md.VrmTransformLocal = d.transformVrmLocal;
{
TMap<FString, int> BoneIdList = {
{"hips", 0},
{"leftUpperLeg", 19},
{"rightUpperLeg", 23},
{"leftLowerLeg", 20},
{"rightLowerLeg", 24},
{"leftFoot", 21},
{"rightFoot", 25},
{"spine", 3}, //
{"chest", 6}, //
{"upperChest", 7}, //
{"neck", 8}, //
{"head", 9},
{"leftShoulder", 11},
{"rightShoulder", 15},
{"leftUpperArm", 12},
{"rightUpperArm", 16},
{"leftLowerArm", 13},
{"rightLowerArm", 17},
{"leftHand", 14},
{"rightHand", 18},
{"leftToes", 22},
{"rightToes", 26},
};
for (auto& b : BoneIdList) {
md.VrmTransformBoneList.Add(b.Key, d.transformVrmLocal[b.Value]);
}
}
if (Receiver) {
Receiver->OnPacketReceived(md);
bUpdateData = true;
}
}// packet loop
if (bUpdateData && Receiver) {
Receiver->PacketBroadcast();
}
#ifdef PLATFORM_LITTLE_ENDIAN
#endif
}
//
UVrmMocopiReceiver::UVrmMocopiReceiver(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer), ReceiverProxy(MakeUnique<FMocopiReceiverProxy>(this))
{
MocopiReceiveBuffer.Reserve(BufferNum);
}
void UVrmMocopiReceiver::BeginDestroy() {
Stop();
Super::BeginDestroy();
}
bool UVrmMocopiReceiver::SetAddress(const FString& InReceiveIPAddress, int32 InPort) {
return ReceiverProxy->SetAddress(InReceiveIPAddress, InPort);
}
void UVrmMocopiReceiver::Stop() {
if (ReceiverProxy) {
ReceiverProxy->Stop();
}
}
void UVrmMocopiReceiver::Listen() {
ReceiverProxy->Listen();
}
void UVrmMocopiReceiver::SetBufferNum(int32 Num) {
FScopeLock ScopeLock(&BufferCS);
Num = FMath::Max(Num, 1);
BufferNum = Num;
MocopiReceiveBuffer.Reserve(BufferNum);
}
void UVrmMocopiReceiver::GetNextFrameData(FStructMocopiData &data, bool &bEnable, bool &bUpdate){
bEnable = false;
bUpdate = false;
FScopeLock ScopeLock(&BufferCS);
if (MocopiReceiveBuffer.Num() <= 0) {
return;
}
if (bEnable == false) {
for (int i = MocopiReceiveBuffer.Num() - 2; i >= 0; --i) {
if (MocopiReceiveBuffer[i].FrameNo == currentFrameNo) {
data = MocopiReceiveBuffer[i + 1];
bEnable = true;
break;
}
}
if (bEnable == false) {
data = MocopiReceiveBuffer.Last();
}
}
if (data.FrameNo != currentFrameNo) {
bUpdate = true;
}
currentFrameNo = data.FrameNo;
currentTime = data.Time;
bEnable = true;
}
void UVrmMocopiReceiver::GetLatestFrameData(FStructMocopiData &data, bool &bEnable, bool &bUpdate){
bEnable = false;
bUpdate = false;
FScopeLock ScopeLock(&BufferCS);
if (MocopiReceiveBuffer.Num() <= 0) {
return;
}
data = MocopiReceiveBuffer.Last();
if (data.FrameNo != currentFrameNo) {
bUpdate = true;
}
currentFrameNo = data.FrameNo;
currentTime = data.Time;
bEnable = true;
}
void UVrmMocopiReceiver::PacketBroadcast() {
FScopeLock ScopeLock(&BufferCS);
OnReceived.Broadcast(MocopiReceiveBuffer.Last());
}
void UVrmMocopiReceiver::OnPacketReceived(FStructMocopiData data) {
FScopeLock ScopeLock(&BufferCS);
while (MocopiReceiveBuffer.Num() >= BufferNum - 1) {
if (MocopiReceiveBuffer.Num() == 0) {
break;
}
#if UE_VERSION_OLDER_THAN(4,26,0)
MocopiReceiveBuffer.RemoveAt(0);
#else
MocopiReceiveBuffer.PopFront();
#endif
}
MocopiReceiveBuffer.Add(data);
}
@@ -0,0 +1,106 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "VrmVMCObject.h"
#include "VRM4U_VMCSubsystem.h"
#include "Engine/Engine.h"
#include "UObject/StrongObjectPtr.h"
#include "Misc/ScopeLock.h"
#include "OSCManager.h"
#include "OSCServer.h"
void UVrmVMCObject::DestroyServer() {
ServerName = "";
port = 0;
if (OSCServer.Get()) {
OSCServer->Stop();
}
OSCServer.Reset(nullptr);
}
void UVrmVMCObject::CreateServer(FString inName, uint16 inPort) {
ServerName = inName;
port = inPort;
#if UE_VERSION_OLDER_THAN(4,25,0)
#else
OSCServer.Reset(UOSCManager::CreateOSCServer(ServerName, port, true, true, FString(), this));
OSCServer->OnOscMessageReceivedNative.RemoveAll(nullptr);
OSCServer->OnOscMessageReceivedNative.AddUObject(this, &UVrmVMCObject::OSCReceivedMessageEvent);
#if WITH_EDITOR
OSCServer->SetTickInEditor(true);
#endif // WITH_EDITOR
#endif
}
void UVrmVMCObject::OSCReceivedMessageEvent(const FOSCMessage& Message, const FString& IPAddress, uint16 Port) {
FOSCAddress a = UOSCManager::GetOSCMessageAddress(Message);
FString addressPath = UOSCManager::GetOSCAddressFullPath(a);
TArray<FString> str;
UOSCManager::GetAllStrings(Message, str);
TArray<float> curve;
UOSCManager::GetAllFloats(Message, curve);
FTransform t;
float f = 0;
if (curve.Num() == 1) {
f = curve[0];
}
if (curve.Num() >= 7) {
t.SetLocation(FVector(-curve[0], curve[2], curve[1]) * 100.f);
t.SetRotation(FQuat(-curve[3], curve[5], curve[4], curve[6]));
}
if (curve.Num() >= 10) {
t.SetScale3D(FVector(curve[7], curve[9], curve[8]));
}
if (addressPath == TEXT("/VMC/Ext/Root/Pos")) {
VMCData.BoneData.FindOrAdd(str[0]) = t;
bDataUpdated = true;
}
if (addressPath == TEXT("/VMC/Ext/Bone/Pos")) {
VMCData.BoneData.FindOrAdd(str[0]) = t;
bDataUpdated = true;
}
if (addressPath == TEXT("/VMC/Ext/Blend/Val")) {
VMCData.CurveData.FindOrAdd(str[0]) = f;
bDataUpdated = true;
}
if (bDataUpdated == true){
bool b = bForceUpdate;
if (addressPath == TEXT("/VMC/Ext/OK")) {
b = true;
}
if (addressPath == TEXT("/VMC/Ext/T")) {
b = true;
}
if (addressPath == TEXT("/VMC/Ext/Blend/Apply")) {
b = true;
}
if (b) {
FScopeLock lock(&cs);
VMCData_Cache = VMCData;
bDataUpdated = false;
}
}
}
bool UVrmVMCObject::CopyVMCData(FVMCData& dst) {
FScopeLock lock(&cs);
dst = VMCData_Cache;
return true;
}
void UVrmVMCObject::ClearVMCData() {
FScopeLock lock(&cs);
VMCData.ClearData();
VMCData_Cache.ClearData();
}
@@ -0,0 +1,92 @@
// VRM4U Copyright (c) 2021-2024 Haruyoshi Yamamoto. This software is released under the MIT License.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "BoneContainer.h"
#include "BonePose.h"
#include "BoneControllers/AnimNode_ModifyBone.h"
#include "Misc/EngineVersionComparison.h"
#include "AnimNode_VrmVMC.generated.h"
class USkeletalMeshComponent;
class UVrmMetaObject;
class UVrmAssetListObject;
/**
* Simple controller that replaces or adds to the translation/rotation of a single bone.
*/
USTRUCT(BlueprintInternalUseOnly)
struct VRM4UCAPTURE_API FAnimNode_VrmVMC : public FAnimNode_SkeletalControlBase
{
GENERATED_USTRUCT_BODY()
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Skeleton, meta = (PinHiddenByDefault))
bool EnableAutoSearchMetaData = true;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Skeleton, meta=(PinHiddenByDefault))
const UVrmMetaObject *VrmMetaObject = nullptr;
#if UE_VERSION_OLDER_THAN(5,0,0)
TAssetPtr<UVrmMetaObject> VrmMetaObject_Internal = nullptr;
TAssetPtr<UVrmAssetListObject> VrmAssetListObject_Internal = nullptr;
#else
TSoftObjectPtr<UVrmMetaObject> VrmMetaObject_Internal = nullptr;
TSoftObjectPtr<UVrmAssetListObject> VrmAssetListObject_Internal = nullptr;
#endif
//UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Skeleton, meta = (PinShownByDefault))
//TMap<FString, FTransform> BoneTrans;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Skeleton, meta = (PinShownByDefault))
bool bUseRemoteCenterPos = true;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Skeleton, meta = (PinShownByDefault))
float ModelRelativeScale = 1.f;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Skeleton, meta = (PinShownByDefault))
bool bIgnoreLocalRotation = false;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Skeleton, meta = (PinShownByDefault))
FString ServerAddress = "0.0.0.0";
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Skeleton, meta = (PinShownByDefault))
int Port = 39539;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Skeleton, meta = (PinShownByDefault))
bool bApplyPerfectSync = true;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Skeleton, meta = (PinHiddenByDefault))
bool bForceUpdate = false;
bool bCreateServer = false;
TArray<FTransform> RefSkeletonTransform_global;
FAnimNode_VrmVMC();
virtual ~FAnimNode_VrmVMC();
// FAnimNode_Base interface
virtual void GatherDebugData(FNodeDebugData& DebugData) override;
// End of FAnimNode_Base interface
// FAnimNode_SkeletalControlBase interface
virtual void Initialize_AnyThread(const FAnimationInitializeContext& Context) override;
virtual void CacheBones_AnyThread(const FAnimationCacheBonesContext& Context) override;
// virtual void Update_AnyThread(const FAnimationUpdateContext& Context) override;
virtual void EvaluateSkeletalControl_AnyThread(FComponentSpacePoseContext& Output, TArray<FBoneTransform>& OutBoneTransforms) override;
virtual void EvaluateComponentPose_AnyThread(FComponentSpacePoseContext& Output) override;
virtual bool IsValidToEvaluate(const USkeleton* Skeleton, const FBoneContainer& RequiredBones) override;
virtual void UpdateInternal(const FAnimationUpdateContext& Context)override;
// End of FAnimNode_SkeletalControlBase interface
virtual void ConditionalDebugDraw(FPrimitiveDrawInterface* PDI, USkeletalMeshComponent* PreviewSkelMeshComp, bool bPreviewForeground = false) const;
private:
// FAnimNode_SkeletalControlBase interface
virtual void InitializeBoneReferences(const FBoneContainer& RequiredBones) override;
// End of FAnimNode_SkeletalControlBase interface
};
@@ -0,0 +1,55 @@
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Subsystems/EngineSubsystem.h"
#include "Misc/EngineVersionComparison.h"
#include "UObject/StrongObjectPtr.h"
#include "OSCServer.h"
#include "VrmVMCObject.h"
#include "VRM4U_VMCSubsystem.generated.h"
#if UE_VERSION_OLDER_THAN(4,22,0)
//Couldn't find parent type for 'VRM4U_AnimSubsystem' named 'UEngineSubsystem'
#error "please remove VRM4U_AnimSubsystem.h/cpp for <=UE4.21"
#endif
UCLASS()
class VRM4UCAPTURE_API UVRM4U_VMCSubsystem : public UEngineSubsystem
{
GENERATED_BODY()
public:
UFUNCTION(BlueprintCallable, Category = VRM4U)
bool CreateVMCServer(const FString ServerAddress, int port);
void ClearData(const FString ServerAddress, int port);
UFUNCTION(BlueprintCallable, Category = VRM4U)
void DestroyVMCServer(const FString ServerAddress, int port);
UFUNCTION(BlueprintCallable, Category = VRM4U)
void DestroyVMCServerAll();
UVrmVMCObject* FindOrAddServer(const FString ServerAddress, int port);
TArray< TStrongObjectPtr<UVrmVMCObject> > VMCObjectList;
bool CopyVMCData(FVMCData& DstData, FString ServerAddress, int port);
UFUNCTION(BlueprintCallable, Category = VRM4U)
bool GetVMCData(TMap<FString, FTransform> &BoneData, TMap<FString, float> &CurveData, FString ServerAddress, int port);
virtual void Initialize(FSubsystemCollectionBase& Collection) override;
private:
};
@@ -0,0 +1,20 @@
// VRM4U Copyright (c) 2021-2024 Haruyoshi Yamamoto. This software is released under the MIT License.
#pragma once
#include "Engine/LatentActionManager.h"
#include "Kismet/BlueprintFunctionLibrary.h"
#include "VrmCaptureManager.generated.h"
class UVrmMocopiReceiver;
UCLASS()
class VRM4UCAPTURE_API UVrmCaptureManager : public UBlueprintFunctionLibrary
{
GENERATED_BODY()
public:
UFUNCTION(BlueprintCallable, Category = "VRM4U")
static UVrmMocopiReceiver* CreateVrmMocopiReceiver(FString ReceiveIPAddress, int32 Port, bool bMulticastLoopback, bool bStartListening, FString ServerName, UObject* Outer = nullptr);
};
@@ -0,0 +1,157 @@
// VRM4U Copyright (c) 2021-2024 Haruyoshi Yamamoto. This software is released under the MIT License.
#pragma once
#include "CoreMinimal.h"
#include "Misc/CoreDelegates.h"
#include "UObject/NoExportTypes.h"
#include "Interfaces/IPv4/IPv4Address.h"
#include "Interfaces/IPv4/IPv4Endpoint.h"
#include "Common/UdpSocketReceiver.h"
#include "Sockets.h"
#include "Common/UdpSocketBuilder.h"
#include "Misc/EngineVersionComparison.h"
#include "Tickable.h"
#if UE_VERSION_OLDER_THAN(4,26,0)
#else
#include "Containers/RingBuffer.h"
#endif
#include "VrmMocopiReceiver.generated.h"
/**
*
*/
enum MocopiData{
BoneNum = 27,
};
USTRUCT(BlueprintType)
struct FStructMocopiData{
GENERATED_BODY()
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRM4U")
int FrameNo = 0;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRM4U")
int Time = 0;
UPROPERTY(EditAnywhere, BlueprintReadWrite, EditFixedSize, Category = "VRM4U")
TArray<FTransform> MocopiTransformWorld;
UPROPERTY(EditAnywhere, BlueprintReadWrite, EditFixedSize, Category = "VRM4U")
TArray<FTransform> MocopiTransformLocal;
UPROPERTY(EditAnywhere, BlueprintReadWrite, EditFixedSize, Category = "VRM4U")
TArray<FTransform> VrmTransformLocal;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRM4U")
TMap<FString, FTransform> VrmTransformBoneList;
FStructMocopiData() {
MocopiTransformWorld.SetNum(MocopiData::BoneNum);
MocopiTransformLocal.SetNum(MocopiData::BoneNum);
VrmTransformLocal.SetNum(MocopiData::BoneNum);
}
};
class VRM4UCAPTURE_API FMocopiReceiverProxy : public FTickableGameObject
{
UVrmMocopiReceiver* Receiver;
FSocket* Socket = nullptr;
FUdpSocketReceiver* SocketReceiver = nullptr;
FIPv4Address ReceiveIPAddress;
int32 Port = 8888;
TArray<uint8> RecvDataSet;
public:
FMocopiReceiverProxy(UVrmMocopiReceiver *InReceiver);
//FMocopiReceiverProxy(UVrmMocopiReceiver& InServer);
virtual ~FMocopiReceiverProxy();
#if WITH_EDITOR
virtual bool IsTickableInEditor() const override {
return true;
}
#endif // WITH_EDITOR
void Listen();
void Stop();
bool SetAddress(const FString& ReceiveIPAddress, int32 Port);
virtual void Tick(float InDeltaTime) override;
virtual TStatId GetStatId() const override;
void OnPacketReceived(const FArrayReaderPtr& InData, const FIPv4Endpoint& InEndpoint);
};
UCLASS(BlueprintType)
class VRM4UCAPTURE_API UVrmMocopiReceiver : public UObject
{
GENERATED_UCLASS_BODY()
int BufferNum = 10;
int currentFrameNo = 0;
int currentTime = 0;
mutable FCriticalSection BufferCS;
TUniquePtr<FMocopiReceiverProxy> ReceiverProxy;
#if UE_VERSION_OLDER_THAN(4,26,0)
TArray<FStructMocopiData> MocopiReceiveBuffer;
#else
TRingBuffer<FStructMocopiData> MocopiReceiveBuffer;
#endif
public:
UFUNCTION(BlueprintCallable, Category = "VRM4U")
void Listen();
UFUNCTION(BlueprintCallable, Category = "VRM4U")
void Stop();
void OnPacketReceived(const FArrayReaderPtr& InData, const FIPv4Endpoint& InEndpoint);
UFUNCTION(BlueprintCallable, Category = "VRM4U")
bool SetAddress(const FString& ReceiveIPAddress, int32 Port);
UFUNCTION(BlueprintCallable, Category = "VRM4U")
void SetBufferNum(int32 Num = 10);
void OnPacketReceived(FStructMocopiData data);
void PacketBroadcast();
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FVrmMocopiReceiverDelegate, FStructMocopiData, data);
UPROPERTY(BlueprintAssignable, Category = "VRM4U")
FVrmMocopiReceiverDelegate OnReceived;
UFUNCTION(BlueprintCallable, Category = "VRM4U")
void GetNextFrameData(FStructMocopiData &data, bool &bEnable, bool &bUpdate);
UFUNCTION(BlueprintCallable, Category = "VRM4U")
void GetLatestFrameData(FStructMocopiData &data, bool &bEnable, bool &bUpdate);
UFUNCTION(BlueprintCallable, Category = "VRM4U")
void GetCurrentTime(int& FrameNo, int& Time) {
FrameNo = currentFrameNo;
Time = currentTime;
}
protected:
virtual void BeginDestroy() override;
};
@@ -0,0 +1,61 @@
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Misc/EngineVersionComparison.h"
#include "UObject/StrongObjectPtr.h"
#include "OSCServer.h" // for game build link error
#include "VrmVMCObject.generated.h"
struct FOSCMessage;
struct FVMCData {
FString ServerAddress = "";
int Port = 0;
TMap<FString, FTransform> BoneData;
TMap<FString, float> CurveData;
void ClearData() {
BoneData.Empty();
CurveData.Empty();
}
bool operator==(const FVMCData& Other) const {
if (Port != Other.Port) return false;
if (ServerAddress != Other.ServerAddress) return false;
return true;
}
};
UCLASS()
class VRM4UCAPTURE_API UVrmVMCObject : public UObject
{
GENERATED_BODY()
FCriticalSection cs;
TStrongObjectPtr<UOSCServer> OSCServer;
FVMCData VMCData;
FVMCData VMCData_Cache;
bool bDataUpdated = false;
public:
FString ServerName;
uint16 port;
bool bForceUpdate = false;
void CreateServer(FString name, uint16 port);
void DestroyServer();
void OSCReceivedMessageEvent(const FOSCMessage& Message, const FString& IPAddress, uint16 Port);
bool CopyVMCData(FVMCData& dst);
void ClearVMCData();
};
@@ -0,0 +1,44 @@
// VRM4U Copyright (c) 2021-2024 Haruyoshi Yamamoto. This software is released under the MIT License.
using UnrealBuildTool;
public class VRM4UCapture : ModuleRules
{
public VRM4UCapture(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"Networking",
"Sockets",
"OSC",
"AnimGraphRuntime",
"VRM4U",
});
if (Target.bBuildEditor)
{
PrivateDependencyModuleNames.Add("UnrealEd");
}
PrivateIncludePathModuleNames.AddRange(
new string[] {
});
DynamicallyLoadedModuleNames.AddRange(
new string[] {
});
PrivateIncludePaths.AddRange(
new string[] {
// Relative to Engine\Plugins\Runtime\Oculus\OculusVR\Source
//"../Runtime/Renderer/Private",
});
}
}