Add Games File
This commit is contained in:
@@ -0,0 +1,65 @@
|
||||
// VRM4U Copyright (c) 2021-2024 Haruyoshi Yamamoto. This software is released under the MIT License.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "UObject/ObjectMacros.h"
|
||||
//#include "BoneControllers/AnimNode_ModifyBone.h"
|
||||
#include "AnimNode_VrmVMC.h"
|
||||
#include "EdGraph/EdGraphNodeUtils.h"
|
||||
#include "AnimGraphNode_SkeletalControlBase.h"
|
||||
|
||||
#include "UnrealWidget.h"
|
||||
#include "AnimNodeEditMode.h"
|
||||
|
||||
#include "AnimGraphNode_VrmVMC.generated.h"
|
||||
|
||||
class FCompilerResultsLog;
|
||||
class FPrimitiveDrawInterface;
|
||||
class USkeletalMeshComponent;
|
||||
|
||||
UCLASS(meta=(Keywords = "VRM4U"))
|
||||
class UAnimGraphNode_VrmVMC : public UAnimGraphNode_SkeletalControlBase
|
||||
{
|
||||
GENERATED_UCLASS_BODY()
|
||||
|
||||
UPROPERTY(EditAnywhere, Category = Settings)
|
||||
FAnimNode_VrmVMC Node;
|
||||
|
||||
public:
|
||||
UPROPERTY(EditAnywhere, Category = Preview)
|
||||
bool bPreviewLive = true;
|
||||
|
||||
UPROPERTY(EditAnywhere, Category = Preview)
|
||||
bool bPreviewForeground = false;
|
||||
|
||||
// UEdGraphNode interface
|
||||
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
|
||||
virtual FText GetTooltipText() const override;
|
||||
// End of UEdGraphNode interface
|
||||
|
||||
protected:
|
||||
// UAnimGraphNode_Base interface
|
||||
virtual void ValidateAnimNodeDuringCompilation(USkeleton* ForSkeleton, FCompilerResultsLog& MessageLog) override;
|
||||
virtual void ValidateAnimNodePostCompile(FCompilerResultsLog& MessageLog, UAnimBlueprintGeneratedClass* CompiledClass, int32 CompiledNodeIndex) override;
|
||||
// virtual FEditorModeID GetEditorMode() const override;
|
||||
//virtual void CopyNodeDataToPreviewNode(FAnimNode_Base* InPreviewNode) override;
|
||||
//virtual void CopyPinDefaultsToNodeData(UEdGraphPin* InPin) override;
|
||||
|
||||
virtual FEditorModeID GetEditorMode() const override;
|
||||
virtual void Draw(FPrimitiveDrawInterface* PDI, USkeletalMeshComponent * PreviewSkelMeshComp) const override;
|
||||
// End of UAnimGraphNode_Base interface
|
||||
|
||||
// UAnimGraphNode_SkeletalControlBase interface
|
||||
virtual FText GetControllerDescription() const override;
|
||||
virtual const FAnimNode_SkeletalControlBase* GetNode() const override { return &Node; }
|
||||
// End of UAnimGraphNode_SkeletalControlBase interface
|
||||
|
||||
private:
|
||||
/** Constructing FText strings can be costly, so we cache the node's title */
|
||||
FNodeTitleTextTable CachedNodeTitles;
|
||||
|
||||
// storing current widget mode
|
||||
int32 CurWidgetMode;
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user