Add Games File

This commit is contained in:
Ivan Anikin
2026-05-19 13:42:41 +07:00
parent 7908479e0c
commit 12e7e22c1a
3672 changed files with 125922 additions and 0 deletions
@@ -0,0 +1,33 @@
#include "VRM4UEditor.h"
#include "CoreMinimal.h"
#include "VRM4UEditorLog.h"
#include "Modules/ModuleManager.h"
#include "Internationalization/Internationalization.h"
#define LOCTEXT_NAMESPACE "VRM4UEditor"
DEFINE_LOG_CATEGORY(LogVRM4UEditor);
//////////////////////////////////////////////////////////////////////////
// FSpriterImporterModule
class FVRM4UEditorModule : public FDefaultModuleImpl
{
public:
virtual void StartupModule() override
{
}
virtual void ShutdownModule() override
{
}
};
//////////////////////////////////////////////////////////////////////////
IMPLEMENT_MODULE(FVRM4UEditorModule, VRM4UEditor);
//////////////////////////////////////////////////////////////////////////
#undef LOCTEXT_NAMESPACE
@@ -0,0 +1,14 @@
#pragma once
#include "CoreMinimal.h"
//#include "VRMImporterModule.h"
DECLARE_LOG_CATEGORY_EXTERN(LogVRM4UEditor, Verbose, All);
#define SPRITER_IMPORT_ERROR(FormatString, ...) \
if (!bSilent) { UE_LOG(LogVRM4UEditor, Warning, FormatString, __VA_ARGS__); }
#define SPRITER_IMPORT_WARNING(FormatString, ...) \
if (!bSilent) { UE_LOG(LogVRM4UEditor, Warning, FormatString, __VA_ARGS__); }
@@ -0,0 +1,14 @@
#pragma once
#include "CoreMinimal.h"
//#include "VRMImporterModule.h"
//DECLARE_LOG_CATEGORY_EXTERN(LogVRM4UEditor, Verbose, All);
//#define SPRITER_IMPORT_ERROR(FormatString, ...) \
// if (!bSilent) { UE_LOG(LogVRM4UEditor, Warning, FormatString, __VA_ARGS__); }
//#define SPRITER_IMPORT_WARNING(FormatString, ...) \
// if (!bSilent) { UE_LOG(LogVRM4UEditor, Warning, FormatString, __VA_ARGS__); }
@@ -0,0 +1,55 @@
// VRM4U Copyright (c) 2021-2024 Haruyoshi Yamamoto. This software is released under the MIT License.
#include "VrmEditorBPFunctionLibrary.h"
#include "Engine/Engine.h"
#include "Logging/MessageLog.h"
#include "Engine/Canvas.h"
#if UE_VERSION_OLDER_THAN(4,26,0)
#include "AssetRegistryModule.h"
#else
#include "AssetRegistry/AssetRegistryModule.h"
#endif
#include "MovieScene.h"
#include "MovieSceneSequence.h"
#include "Sections/MovieSceneFloatSection.h"
//#include "VRM4U.h"
//OnGlobalTimeChanged
int UVrmEditorBPFunctionLibrary::EvaluateCurvesFromSequence(const UMovieSceneSequence* Seq, float FrameNo, TArray<FString>& names, TArray<float> &curves) {
names.Empty();
curves.Empty();
#if UE_VERSION_OLDER_THAN(4,26,0)
return 0;
#else
//if (Track == nullptr) return 0;
if (Seq == nullptr) return 0;
if (Seq->GetMovieScene() == nullptr) return 0;
TArray<UMovieSceneSection*> Sections = Seq->GetMovieScene()->GetAllSections();
//const auto &Sections = Track->GetAllSections();
for (UMovieSceneSection* Section : Sections){
UMovieSceneFloatSection* FloatSection = Cast<UMovieSceneFloatSection>(Section);
//UMovieSceneControlRigParameterSection* s = Cast<UMovieSceneControlRigParameterSection>(Section);
if (FloatSection == nullptr) {
continue;
}
const FMovieSceneFloatChannel& Channel = FloatSection->GetChannel();
float Value;
FFrameTime Time((int)(FMath::Floor(FrameNo)), FMath::Frac(FrameNo));
bool Success = Channel.Evaluate(Time, Value);
if (Success) {
curves.Add(Value);
names.Add(FloatSection->GetName());
}
}
return curves.Num();
#endif
}