Add Games File
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@@ -0,0 +1,109 @@
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// VRM4U Copyright (c) 2021-2024 Haruyoshi Yamamoto. This software is released under the MIT License.
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#include "AnimGraphNode_VrmConstraint.h"
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#include "Misc/EngineVersionComparison.h"
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#include "UnrealWidget.h"
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#include "AnimNodeEditModes.h"
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#include "AnimationRuntime.h"
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#include "Animation/AnimInstance.h"
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#include "Kismet2/CompilerResultsLog.h"
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#include "Components/SkeletalMeshComponent.h"
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#include "VrmMetaObject.h"
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#include "VrmUtil.h"
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/////////////////////////////////////////////////////
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// UAnimGraphNode_ModifyBone
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#define LOCTEXT_NAMESPACE "A3Nodesaaaa"
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////////////////////
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UAnimGraphNode_VrmConstraint::UAnimGraphNode_VrmConstraint(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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#if UE_VERSION_OLDER_THAN(5,0,0)
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CurWidgetMode = (int32)FWidget::WM_Rotate;
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#else
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CurWidgetMode = UE::Widget::EWidgetMode::WM_Rotate;
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#endif
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}
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void UAnimGraphNode_VrmConstraint::ValidateAnimNodePostCompile(FCompilerResultsLog& MessageLog, UAnimBlueprintGeneratedClass* CompiledClass, int32 CompiledNodeIndex) {
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if (Node.VrmMetaObject_Internal == nullptr) {
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//MessageLog.Warning(*LOCTEXT("VrmNoMetaObject", "@@ - You must set VrmMetaObject").ToString(), this);
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} else {
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if (Node.VrmMetaObject_Internal->SkeletalMesh) {
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if (VRMGetSkeleton(Node.VrmMetaObject_Internal->SkeletalMesh) != CompiledClass->GetTargetSkeleton()) {
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MessageLog.Warning(*LOCTEXT("VrmDifferentSkeleton", "@@ - You must set VrmMetaObject has same skeleton").ToString(), this);
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}
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}
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if (CompiledClass->GetTargetSkeleton()->GetReferenceSkeleton().GetRawBoneNum() <= 0) {
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MessageLog.Warning(*LOCTEXT("VrmNoBone", "@@ - Skeleton bad data").ToString(), this);
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}
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}
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Super::ValidateAnimNodePostCompile(MessageLog, CompiledClass, CompiledNodeIndex);
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}
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void UAnimGraphNode_VrmConstraint::ValidateAnimNodeDuringCompilation(USkeleton* ForSkeleton, FCompilerResultsLog& MessageLog)
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{
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Super::ValidateAnimNodeDuringCompilation(ForSkeleton, MessageLog);
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}
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FText UAnimGraphNode_VrmConstraint::GetControllerDescription() const
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{
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if (Node.EnableAutoSearchMetaData) {
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return LOCTEXT("VrmConstraint", "VrmConstraint(auto)");
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} else {
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return LOCTEXT("VrmConstraint", "VrmConstraint");
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}
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}
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FText UAnimGraphNode_VrmConstraint::GetTooltipText() const
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{
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return LOCTEXT("AnimGraphNode_VrmConstraint_Tooltip", "VrmCopyHandBone");
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}
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FText UAnimGraphNode_VrmConstraint::GetNodeTitle(ENodeTitleType::Type TitleType) const
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{
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return GetControllerDescription();
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}
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void UAnimGraphNode_VrmConstraint::CopyNodeDataToPreviewNode(FAnimNode_Base* InPreviewNode)
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{
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FAnimNode_VrmConstraint* node = static_cast<FAnimNode_VrmConstraint*>(InPreviewNode);
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// no copy
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}
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FEditorModeID UAnimGraphNode_VrmConstraint::GetEditorMode() const
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{
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return Super::GetEditorMode();
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}
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void UAnimGraphNode_VrmConstraint::Draw(FPrimitiveDrawInterface* PDI, USkeletalMeshComponent * PreviewSkelMeshComp) const
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{
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if (PreviewSkelMeshComp)
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{
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/*
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if (FAnimNode_VrmSpringBone* ActiveNode = GetActiveInstanceNode<FAnimNode_VrmSpringBone>(PreviewSkelMeshComp->GetAnimInstance()))
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{
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if (bPreviewLive) {
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ActiveNode->ConditionalDebugDraw(PDI, PreviewSkelMeshComp, bPreviewForeground);
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}
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}
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*/
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if (bPreviewLive) {
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Node.ConditionalDebugDraw(PDI, PreviewSkelMeshComp, bPreviewForeground);
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}
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}
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}
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void UAnimGraphNode_VrmConstraint::CopyPinDefaultsToNodeData(UEdGraphPin* InPin)
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{
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}
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#undef LOCTEXT_NAMESPACE
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