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// VRM4U Copyright (c) 2021-2024 Haruyoshi Yamamoto. This software is released under the MIT License.
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#include "AnimGraphNode_VrmSpringBone.h"
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#include "Misc/EngineVersionComparison.h"
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#include "UnrealWidget.h"
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#include "AnimNodeEditModes.h"
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#include "AnimationRuntime.h"
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#include "Animation/AnimInstance.h"
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#include "Kismet2/CompilerResultsLog.h"
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#include "Components/SkeletalMeshComponent.h"
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#include "VrmMetaObject.h"
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#include "VrmUtil.h"
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/////////////////////////////////////////////////////
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// UAnimGraphNode_ModifyBone
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#define LOCTEXT_NAMESPACE "A3Nodesaaaa"
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////////////////////
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const FEditorModeID FVrmSpringBoneEditMode::VrmSpringBone("AnimGraph.SkeletalControl.VrmSpringBone");
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/*
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void FVrmSpringBoneEditMode::EnterMode(class UAnimGraphNode_Base* InEditorNode, struct FAnimNode_Base* InRuntimeNode)
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{
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RuntimeNode = static_cast<FAnimNode_VrmSpringBone*>(InRuntimeNode);
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GraphNode = CastChecked<UAnimGraphNode_VrmSpringBone>(InEditorNode);
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FAnimNodeEditMode::EnterMode(InEditorNode, InRuntimeNode);
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}
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void FVrmSpringBoneEditMode::ExitMode()
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{
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RuntimeNode = nullptr;
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GraphNode = nullptr;
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FAnimNodeEditMode::ExitMode();
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}
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FVector FVrmSpringBoneEditMode::GetWidgetLocation() const
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{
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//USkeletalMeshComponent* SkelComp = GetAnimPreviewScene().GetPreviewMeshComponent();
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//FBoneSocketTarget& Target = RuntimeNode->EffectorTarget;
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//FVector Location = RuntimeNode->EffectorTransform.GetLocation();
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//EBoneControlSpace Space = RuntimeNode->EffectorTransformSpace;
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FVector WidgetLoc;// = ConvertWidgetLocation(SkelComp, RuntimeNode->ForwardedPose, Target, Location, Space);
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return WidgetLoc;
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}
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FWidget::EWidgetMode FVrmSpringBoneEditMode::GetWidgetMode() const
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{
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// allow translation all the time for effectot target
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return FWidget::WM_Translate;
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}
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void FVrmSpringBoneEditMode::DoTranslation(FVector& InTranslation)
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{
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//USkeletalMeshComponent* SkelComp = GetAnimPreviewScene().GetPreviewMeshComponent();
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//FVector Offset = ConvertCSVectorToBoneSpace(SkelComp, InTranslation, RuntimeNode->ForwardedPose, RuntimeNode->EffectorTarget, RuntimeNode->EffectorTransformSpace);
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//RuntimeNode->EffectorTransform.AddToTranslation(Offset);
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//GraphNode->Node.EffectorTransform.SetTranslation(RuntimeNode->EffectorTransform.GetTranslation());
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}
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*/
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////////////////////
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UAnimGraphNode_VrmSpringBone::UAnimGraphNode_VrmSpringBone(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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#if UE_VERSION_OLDER_THAN(5,0,0)
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CurWidgetMode = (int32)FWidget::WM_Rotate;
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#else
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CurWidgetMode = UE::Widget::EWidgetMode::WM_Rotate;
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#endif
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}
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void UAnimGraphNode_VrmSpringBone::ValidateAnimNodePostCompile(FCompilerResultsLog& MessageLog, UAnimBlueprintGeneratedClass* CompiledClass, int32 CompiledNodeIndex) {
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if (Node.VrmMetaObject_Internal == nullptr) {
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//MessageLog.Warning(*LOCTEXT("VrmNoMetaObject", "@@ - You must set VrmMetaObject").ToString(), this);
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} else {
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auto *targetSkeleton = CompiledClass->GetTargetSkeleton();
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if (targetSkeleton) {
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if (Node.VrmMetaObject_Internal->SkeletalMesh) {
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if (VRMGetSkeleton(Node.VrmMetaObject_Internal->SkeletalMesh) != targetSkeleton) {
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MessageLog.Warning(*LOCTEXT("VrmDifferentSkeleton", "@@ - You must set VrmMetaObject has same skeleton").ToString(), this);
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}
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}
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if (targetSkeleton->GetReferenceSkeleton().GetRawBoneNum() <= 0) {
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MessageLog.Warning(*LOCTEXT("VrmNoBone", "@@ - Skeleton bad data").ToString(), this);
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}
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}
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else {
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//MessageLog.Warning(*LOCTEXT("VrmNoBone", "@@ - no target skeleton").ToString(), this);
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}
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}
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Super::ValidateAnimNodePostCompile(MessageLog, CompiledClass, CompiledNodeIndex);
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}
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void UAnimGraphNode_VrmSpringBone::ValidateAnimNodeDuringCompilation(USkeleton* ForSkeleton, FCompilerResultsLog& MessageLog)
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{
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// Temporary fix where skeleton is not fully loaded during AnimBP compilation and thus virtual bone name check is invalid UE-39499 (NEED FIX)
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if (ForSkeleton && !ForSkeleton->HasAnyFlags(RF_NeedPostLoad))
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{
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if (Node.VrmMetaObject_Internal == nullptr) {
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//MessageLog.Warning(*LOCTEXT("VrmNoMetaObject", "@@ - You must set VrmMetaObject").ToString(), this);
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} else {
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if (Node.VrmMetaObject_Internal->SkeletalMesh){
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if (VRMGetSkeleton(Node.VrmMetaObject_Internal->SkeletalMesh) != ForSkeleton) {
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// MessageLog.Warning(*LOCTEXT("VrmDifferentSkeleton", "@@ - You must set VrmMetaObject has same skeleton").ToString(), this);
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}
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}
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if (ForSkeleton->GetReferenceSkeleton().GetRawBoneNum() <= 0) {
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// MessageLog.Warning(*LOCTEXT("VrmNoBone", "@@ - Skeleton bad data").ToString(), this);
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}
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}
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/*
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//if (ForSkeleton->GetReferenceSkeleton().FindBoneIndex(Node.BoneToModify.BoneName) == INDEX_NONE)
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if (ForSkeleton->GetReferenceSkeleton().FindBoneIndex(Node.BoneNameToModify) == INDEX_NONE)
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{
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//if (Node.BoneToModify.BoneName == NAME_None)
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if (Node.BoneNameToModify == NAME_None)
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{
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MessageLog.Warning(*LOCTEXT("NoBoneSelectedToModify", "@@ - You must pick a bone to modify").ToString(), this);
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}
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else
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{
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FFormatNamedArguments Args;
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//Args.Add(TEXT("BoneName"), FText::FromName(Node.BoneToModify.BoneName));
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Args.Add(TEXT("BoneName"), FText::FromName(Node.BoneNameToModify));
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FText Msg = FText::Format(LOCTEXT("NoBoneFoundToModify", "@@ - Bone {BoneName} not found in Skeleton"), Args);
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MessageLog.Warning(*Msg.ToString(), this);
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}
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}
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*/
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}
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//if ((Node.TranslationMode == BMM_Ignore) && (Node.RotationMode == BMM_Ignore) && (Node.ScaleMode == BMM_Ignore))
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{
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// MessageLog.Warning(*LOCTEXT("NothingToModify", "@@ - No components to modify selected. Either Rotation, Translation, or Scale should be set to something other than Ignore").ToString(), this);
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}
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Super::ValidateAnimNodeDuringCompilation(ForSkeleton, MessageLog);
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}
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FText UAnimGraphNode_VrmSpringBone::GetControllerDescription() const
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{
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if (Node.EnableAutoSearchMetaData) {
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return LOCTEXT("VrmSpringBone", "VrmSpringBone(auto)");
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}else {
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return LOCTEXT("VrmSpringBone", "VrmSpringBone");
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}
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}
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FText UAnimGraphNode_VrmSpringBone::GetTooltipText() const
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{
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return LOCTEXT("AnimGraphNode_VrmSpringBone_Tooltip", "VrmCopyHandBone");
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}
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FText UAnimGraphNode_VrmSpringBone::GetNodeTitle(ENodeTitleType::Type TitleType) const
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{
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//if ((TitleType == ENodeTitleType::ListView || TitleType == ENodeTitleType::MenuTitle) && (Node.BoneToModify.BoneName == NAME_None))
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//if ((TitleType == ENodeTitleType::ListView || TitleType == ENodeTitleType::MenuTitle) && (Node.BoneNameToModify == NAME_None))
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//{
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return GetControllerDescription();
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//}
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// @TODO: the bone can be altered in the property editor, so we have to
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// choose to mark this dirty when that happens for this to properly work
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/*
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else //if (!CachedNodeTitles.IsTitleCached(TitleType, this))
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{
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FFormatNamedArguments Args;
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Args.Add(TEXT("ControllerDescription"), GetControllerDescription());
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//Args.Add(TEXT("BoneName"), FText::FromName(Node.BoneToModify.BoneName));
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Args.Add(TEXT("BoneName"), FText::FromName(Node.BoneNameToModify));
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// FText::Format() is slow, so we cache this to save on performance
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if (TitleType == ENodeTitleType::ListView || TitleType == ENodeTitleType::MenuTitle)
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{
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CachedNodeTitles.SetCachedTitle(TitleType, FText::Format(LOCTEXT("AnimGraphNode_ModifyBone_ListTitle", "{ControllerDescription} - Bone: {BoneName}"), Args), this);
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}
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else
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{
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CachedNodeTitles.SetCachedTitle(TitleType, FText::Format(LOCTEXT("AnimGraphNode_ModifyBone_Title", "{ControllerDescription}\nBone: {BoneName}"), Args), this);
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}
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}
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return CachedNodeTitles[TitleType];
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*/
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}
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void UAnimGraphNode_VrmSpringBone::CopyNodeDataToPreviewNode(FAnimNode_Base* InPreviewNode)
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{
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FAnimNode_VrmSpringBone* node = static_cast<FAnimNode_VrmSpringBone*>(InPreviewNode);
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// no copy
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}
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FEditorModeID UAnimGraphNode_VrmSpringBone::GetEditorMode() const
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{
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return Super::GetEditorMode();
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//return FVrmSpringBoneEditMode::VrmSpringBone;
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}
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void UAnimGraphNode_VrmSpringBone::Draw(FPrimitiveDrawInterface* PDI, USkeletalMeshComponent * PreviewSkelMeshComp) const
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{
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if (PreviewSkelMeshComp)
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{
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/*
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if (FAnimNode_VrmSpringBone* ActiveNode = GetActiveInstanceNode<FAnimNode_VrmSpringBone>(PreviewSkelMeshComp->GetAnimInstance()))
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{
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if (bPreviewLive) {
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ActiveNode->ConditionalDebugDraw(PDI, PreviewSkelMeshComp, bPreviewForeground);
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}
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}
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*/
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if (bPreviewLive) {
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Node.ConditionalDebugDraw(PDI, PreviewSkelMeshComp, bPreviewForeground);
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}
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}
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}
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void UAnimGraphNode_VrmSpringBone::CopyPinDefaultsToNodeData(UEdGraphPin* InPin)
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{
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/*
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if (InPin->GetName() == GET_MEMBER_NAME_STRING_CHECKED(FAnimNode_ModifyBone, Translation))
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{
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GetDefaultValue(GET_MEMBER_NAME_STRING_CHECKED(FAnimNode_ModifyBone, Translation), Node.Translation);
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}
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else if (InPin->GetName() == GET_MEMBER_NAME_STRING_CHECKED(FAnimNode_ModifyBone, Rotation))
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{
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GetDefaultValue(GET_MEMBER_NAME_STRING_CHECKED(FAnimNode_ModifyBone, Rotation), Node.Rotation);
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}
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else if (InPin->GetName() == GET_MEMBER_NAME_STRING_CHECKED(FAnimNode_ModifyBone, Scale))
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{
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GetDefaultValue(GET_MEMBER_NAME_STRING_CHECKED(FAnimNode_ModifyBone, Scale), Node.Scale);
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}
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*/
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}
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#undef LOCTEXT_NAMESPACE
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