Add Games File
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// VRM4U Copyright (c) 2021-2024 Haruyoshi Yamamoto. This software is released under the MIT License.
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#pragma once
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#include "CoreMinimal.h"
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#include "PropertyCustomizationHelpers.h"
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class FVRMRetargetSrcAnimSequenceCustomization : public IPropertyTypeCustomization
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{
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public:
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FVRMRetargetSrcAnimSequenceCustomization();
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static TSharedRef<IPropertyTypeCustomization> MakeInstance()
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{
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return MakeShareable(new FVRMRetargetSrcAnimSequenceCustomization);
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}
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/** IPropertyTypeCustomization interface */
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virtual void CustomizeHeader(TSharedRef<IPropertyHandle> StructPropertyHandle, class FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& StructCustomizationUtils) override;
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virtual void CustomizeChildren(TSharedRef<class IPropertyHandle> StructPropertyHandle, class IDetailChildrenBuilder& StructBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils) override;
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private:
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bool ShouldFilterAsset(const FAssetData& AssetData);
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};
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