Add Games File
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// VRM4U Copyright (c) 2021-2024 Haruyoshi Yamamoto. This software is released under the MIT License.
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#pragma once
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#include "CoreMinimal.h"
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#include "EditorReimportHandler.h"
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#include "Factories/Factory.h"
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#include "VRM4UImporterFactory.generated.h"
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UCLASS()
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class UVRM4UImporterFactory : public UFactory, public FReimportHandler
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{
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GENERATED_UCLASS_BODY()
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// UFactory interface
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//virtual FText GetToolTip() const override;
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virtual bool FactoryCanImport(const FString& Filename) override;
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virtual UClass* ResolveSupportedClass() override;
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virtual UObject* FactoryCreateText(UClass* InClass, UObject* InParent, FName InName, EObjectFlags Flags, UObject* Context, const TCHAR* Type, const TCHAR*& Buffer, const TCHAR* BufferEnd, FFeedbackContext* Warn) override;
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virtual UObject* FactoryCreateBinary(UClass* InClass, UObject* InParent, FName InName, EObjectFlags Flags, UObject* Context, const TCHAR* Type, const uint8*& Buffer, const uint8* BufferEnd, FFeedbackContext* Warn, bool& bOutOperationCanceled) override;
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// End of UFactory interface
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// FReimportHandler interface
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virtual bool CanReimport(UObject* Obj, TArray<FString>& OutFilenames) override;
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virtual void SetReimportPaths(UObject* Obj, const TArray<FString>& NewReimportPaths) override;
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virtual EReimportResult::Type Reimport(UObject* Obj) override;
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virtual int32 GetPriority() const override;
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// End of FReimportHandler interface
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protected:
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FString fullFileName;
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class UVrmAssetListObject* ReimportBase = nullptr;
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};
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