Add Games File
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// VRM4U Copyright (c) 2021-2024 Haruyoshi Yamamoto. This software is released under the MIT License.
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// ApplicationLifecycleComponent.cpp: Component to handle receiving notifications from the OS about application state (activated, suspended, termination, etc)
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#include "VrmLoaderComponent.h"
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#include "VrmAssetListObject.h"
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#include "LoaderBPFunctionLibrary.h"
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#include "Misc/CoreDelegates.h"
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UVrmLoaderComponent::UVrmLoaderComponent(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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}
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void UVrmLoaderComponent::OnRegister()
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{
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Super::OnRegister();
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}
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void UVrmLoaderComponent::OnUnregister()
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{
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Super::OnUnregister();
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}
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bool UVrmLoaderComponent::LoadVRMFile(const UVrmAssetListObject *InVrmAsset, UVrmAssetListObject *&OutVrmAsset, FString filepath) {
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return ULoaderBPFunctionLibrary::LoadVRMFileLocal(InVrmAsset, OutVrmAsset, filepath);
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}
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bool UVrmLoaderComponent::LoadVRMFileAsync(const UVrmAssetListObject *InVrmAsset, FString filepath) {
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ULoaderBPFunctionLibrary::LoadVRMFileLocal(InVrmAsset, AssetList, filepath);
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bResultQueue = true;
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return true;
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}
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void UVrmLoaderComponent::TickComponent(float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction) {
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Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
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if (bResultQueue) {
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bResultQueue = false;
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OnFinishLoad.Broadcast(AssetList);
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}
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}
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