Add Games File
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// VRM4U Copyright (c) 2021-2024 Haruyoshi Yamamoto. This software is released under the MIT License.
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#pragma once
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#include "CoreMinimal.h"
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#include "Animation/Skeleton.h"
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#include "Misc/EngineVersionComparison.h"
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//#include "VrmSkeleton.generated.h"
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class USkeletalMesh;
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class UVrmAssetListObject;
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class VRM4ULOADER_API VRMSkeleton {
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public:
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static void readVrmBone(struct aiScene* scene, int& boneOffset, FReferenceSkeleton& RefSkeleton, UVrmAssetListObject* assetList);
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static void addIKBone(class UVrmAssetListObject* vrmAssetList, USkeletalMesh* sk);
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};
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