Add Games File
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@@ -0,0 +1,146 @@
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// VRM4U Copyright (c) 2021-2024 Haruyoshi Yamamoto. This software is released under the MIT License.
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using UnrealBuildTool;
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using System.IO;
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public class VRM4ULoader : ModuleRules
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{
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private string ModulePath
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{
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get { return ModuleDirectory; }
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}
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private string ThirdPartyPath
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{
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get { return Path.GetFullPath(Path.Combine(ModulePath, "../../ThirdParty/")); }
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}
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public VRM4ULoader(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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// for thirdparty header
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//bUseUnityBuild = false;
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PublicIncludePaths.AddRange(
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new string[] {
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Path.Combine(ThirdPartyPath, "assimp/include"),
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Path.Combine(ThirdPartyPath, "rapidjson/include")
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// ... add public include paths required here ...
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Slate",
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"SlateCore",
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"Core",
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"CoreUObject",
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"Engine",
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"RHI",
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"RenderCore",
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"CinematicCamera",
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"AnimGraphRuntime",
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"Projects",
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"VRM4U",
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});
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PrivateDependencyModuleNames.Add("TimeManagement");
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if (Target.bBuildEditor) {
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PrivateDependencyModuleNames.Add("Persona");
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}
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BuildVersion Version;
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if (BuildVersion.TryRead(BuildVersion.GetDefaultFileName(), out Version))
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{
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//if (Version.MajorVersion == X && Version.MinorVersion == Y)
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if (Version.MajorVersion == 5)
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{
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PrivateDependencyModuleNames.Add("IKRig");
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if (Target.bBuildEditor)
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{
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PrivateDependencyModuleNames.Add("IKRigEditor");
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}
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}
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}
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DynamicallyLoadedModuleNames.AddRange(
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new string[]
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{
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}
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);
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RuntimeDependencies.Add(Path.Combine(ThirdPartyPath, "vrm_specification", "vrm0", "schema", "*"));
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RuntimeDependencies.Add(Path.Combine(ThirdPartyPath, "vrm_specification", "vrm1", "*", "schema", "*"));
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if (Target.bBuildEditor == true)
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{
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PrivateDependencyModuleNames.Add("UnrealEd");
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//PrivateDependencyModuleNames.Add("VRM4UImporter");
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//PrivateIncludePaths.Add("VRM4UImporter/Private");
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//CircularlyReferencedDependentModules.Add("VRM4UImporter");
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}
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if ((Target.Platform == UnrealTargetPlatform.Win64))
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{
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string PlatformString = (Target.Platform == UnrealTargetPlatform.Win64) ? "x64" : "x86";
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bool bDebug = false;
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if (bDebug){
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PublicDefinitions.Add("WITH_VRM4U_ASSIMP_DEBUG=1");
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string BuildString = (Target.Configuration != UnrealTargetConfiguration.Debug) ? "Debug" : "Debug";
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PublicAdditionalLibraries.Add(Path.Combine(ThirdPartyPath, "assimp", "lib", PlatformString, BuildString, "assimp-vc141-mtd.lib"));
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PublicDelayLoadDLLs.Add("assimp-vc141-mtd.dll");
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RuntimeDependencies.Add(Path.Combine(ThirdPartyPath, "assimp", "bin", PlatformString, "assimp-vc141-mtd.dll"));
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}
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else
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{
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PublicDefinitions.Add("WITH_VRM4U_ASSIMP_DEBUG=0");
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string BuildString = (Target.Configuration != UnrealTargetConfiguration.Debug) ? "Release" : "Release";
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PublicAdditionalLibraries.Add(Path.Combine(ThirdPartyPath, "assimp", "lib", PlatformString, BuildString, "assimp-vc141-mt.lib"));
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PublicDelayLoadDLLs.Add("assimp-vc141-mt.dll");
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RuntimeDependencies.Add(Path.Combine(ThirdPartyPath, "assimp", "bin", PlatformString, "assimp-vc141-mt.dll"));
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}
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}
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if (Target.Platform == UnrealTargetPlatform.Android)
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{
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// static link
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{
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string PlatformString = "armeabi-v7a";
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PublicAdditionalLibraries.Add(Path.Combine(ThirdPartyPath, "assimp", "lib", PlatformString, "libassimp.a"));
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}
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/*
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// dynamic link
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{
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string PlatformString = "armeabi-v7a";
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PublicAdditionalLibraries.Add(Path.Combine(ThirdPartyPath, "assimp/lib", PlatformString, "libassimp.so"));
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string PluginPath = Utils.MakePathRelativeTo(ModuleDirectory, Target.RelativeEnginePath);
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AdditionalPropertiesForReceipt.Add("AndroidPlugin", Path.Combine(PluginPath, "VRM4ULoader_APL.xml"));
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}
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*/
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}
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if (Target.Platform == UnrealTargetPlatform.IOS)
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{
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string PlatformString = "IOS";
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PublicAdditionalLibraries.Add(Path.Combine(ThirdPartyPath, "assimp", "lib", PlatformString, "libassimp.a"));
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}
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if (Target.Platform == UnrealTargetPlatform.Mac)
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{
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// static lib
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string PlatformString = "Mac";
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PublicAdditionalLibraries.Add(Path.Combine(ThirdPartyPath, "assimp", "lib", PlatformString, "libassimp.a"));
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PublicSystemLibraries.Add("z");
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}
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}
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}
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