Add Games File
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// VRM4U Copyright (c) 2021-2024 Haruyoshi Yamamoto. This software is released under the MIT License.
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#pragma once
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#include "Components/SceneCaptureComponent2D.h"
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#include "VrmSceneCaptureComponent.generated.h"
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//DECLARE_LOG_CATEGORY_EXTERN(LogCineCapture, Log, All);
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class FVrmSceneCaptureSceneViewExtension;
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class UCineCameraComponent;
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/**
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* Cine Capture Component extends Scene Capture to allow users to render Cine Camera Component into a render target.
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* Cine Capture has a few modifiable properties, but most of the properties are controlled by Cine Camera Component.
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* Cine Capture Component is required to be parented to Cine Camera Component or a class that extends it.
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*
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*/
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UCLASS(meta = (BlueprintSpawnableComponent))
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//UCLASS(hidecategories = (Transform, Collision, Object, Physics, SceneComponent, PostProcessVolume, Projection, Rendering, PlanarReflection), ClassGroup = Rendering, editinlinenew, meta = (BlueprintSpawnableComponent))
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class VRM4URENDER_API UVrmSceneCaptureComponent2D : public USceneCaptureComponent2D
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{
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GENERATED_UCLASS_BODY()
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public:
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Capture Settings")
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TObjectPtr<UTextureRenderTarget2D> RenderTargetA;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Capture Settings")
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TObjectPtr<UTextureRenderTarget2D> RenderTargetB;
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public:
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virtual void OnRegister() override;
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virtual void OnUnregister() override;
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/** Used for validation of this componet's attachment to Cine Camera Component. */
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virtual void OnAttachmentChanged() override;
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virtual void TickComponent(float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;
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private:
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private:
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/** This scene view extension is used to get ahold of views during the setup process. */
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TSharedPtr<FVrmSceneCaptureSceneViewExtension, ESPMode::ThreadSafe> SceneViewExtension;
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//TSharedPtr<class FVrmSceneViewExtension, ESPMode::ThreadSafe> SceneViewExtension;
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};
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