Add Games File
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{
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"title": "vrm.blendshape.bind",
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"type": "object",
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"properties": {
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"mesh": {
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"type": "integer",
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"minimum": 0
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},
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"index": {
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"type": "integer",
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"minimum": 0
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},
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"weight": {
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"description": "SkinnedMeshRenderer.SetBlendShapeWeight",
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"type": "number",
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"minimum": 0,
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"maximum": 100
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}
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}
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}
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