Add Games File
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// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class FunnyGirlEditor : ModuleRules
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{
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public FunnyGirlEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "FunnyGirl" });
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PrivateDependencyModuleNames.AddRange(new string[] { "AdvancedPreviewScene", "AnimationDataController", "AnimGraph", "AssetTools", "AssetRegistry", "ContentBrowser", "EditorWidgets", "InputCore", "Json", "JsonUtilities", "KismetWidgets", "LevelEditor", "Persona", "PropertyEditor", "SequencerWidgets", "Slate", "SlateCore", "ToolMenus", "UnrealEd" });
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}
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}
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