Add Games File
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// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Factories/SystemEventDataAssetFactory.h"
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#include "FunnyGirlEditorModule.h"
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#include "LLM/SystemEventDataAsset.h"
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#define LOCTEXT_NAMESPACE "SystemEventDataAssetFactory"
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USystemEventDataAssetFactory::USystemEventDataAssetFactory()
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{
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SupportedClass = USystemEventDataAsset::StaticClass();
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bCreateNew = true;
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bEditAfterNew = true;
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}
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UObject* USystemEventDataAssetFactory::FactoryCreateNew(UClass* InClass, UObject* InParent, FName InName, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn)
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{
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return NewObject<USystemEventDataAsset>(InParent, InClass, InName, Flags);
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}
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FText USystemEventDataAssetFactory::GetDisplayName() const
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{
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return LOCTEXT("DisplayName", "System Event");
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}
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uint32 USystemEventDataAssetFactory::GetMenuCategories() const
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{
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return FFunnyGirlEditorModule::GetNarrativeAssetCategory();
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}
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bool USystemEventDataAssetFactory::ShouldShowInNewMenu() const
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{
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return true;
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}
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#undef LOCTEXT_NAMESPACE
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