Add Games File
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Factories/Factory.h"
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#include "WorldContextDataAssetFactory.generated.h"
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UCLASS(hidecategories = Object)
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class UWorldContextDataAssetFactory : public UFactory
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{
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GENERATED_BODY()
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public:
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UWorldContextDataAssetFactory();
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virtual UObject* FactoryCreateNew(UClass* InClass, UObject* InParent, FName InName, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) override;
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virtual FText GetDisplayName() const override;
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virtual uint32 GetMenuCategories() const override;
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virtual bool ShouldShowInNewMenu() const override;
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};
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