Configure Unreal Git LFS
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# Unreal Engine generated folders
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Binaries/
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DerivedDataCache/
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Intermediate/
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Saved/
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Builds/
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# Keep Unreal project Build resources tracked.
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# UE stores platform icons, splash images, signing files, and packaging metadata here.
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/Build/*/FileOpenOrder/
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/Build/**/*.log
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/Build/**/*.tmp
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/Build/**/*.obj
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/Build/**/*.pdb
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/Build/**/*.ilk
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/Build/**/*.idb
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# IDE and editor files
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.idea/
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.vscode/
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*.suo
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*.opensdf
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*.sdf
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*.VC.db
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*.VC.opendb
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*.code-workspace
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*.xcworkspace/
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*.xcodeproj/
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# Visual Studio / Rider / Xcode build output
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.vs/
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/Debug/
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/DebugGame/
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/Development/
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/Shipping/
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/x64/
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/Win64/
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/Mac/
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/Linux/
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# Unreal local user settings
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*.user
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*.sln
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*.suo
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*.tmp
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*.log
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*.obj
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*.pch
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*.pdb
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*.ilk
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*.idb
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*.ipch
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# Python and tooling caches
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__pycache__/
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*.py[cod]
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.pytest_cache/
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# OS files
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.DS_Store
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Thumbs.db
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ehthumbs.db
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Desktop.ini
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# Crash dumps and profiling output
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*.dmp
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*.mdmp
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*.trace
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*.utrace
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*.ucache
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# Keep project config, source, plugins, content, and .uproject tracked.
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!Config/
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!Content/
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!Plugins/
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!Source/
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!*.uproject
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