// VRM4U Copyright (c) 2021-2024 Haruyoshi Yamamoto. This software is released under the MIT License. #include "AnimGraphNode_VrmSpringBone.h" #include "Misc/EngineVersionComparison.h" #include "UnrealWidget.h" #include "AnimNodeEditModes.h" #include "AnimationRuntime.h" #include "Animation/AnimInstance.h" #include "Kismet2/CompilerResultsLog.h" #include "Components/SkeletalMeshComponent.h" #include "VrmMetaObject.h" #include "VrmUtil.h" ///////////////////////////////////////////////////// // UAnimGraphNode_ModifyBone #define LOCTEXT_NAMESPACE "A3Nodesaaaa" //////////////////// const FEditorModeID FVrmSpringBoneEditMode::VrmSpringBone("AnimGraph.SkeletalControl.VrmSpringBone"); /* void FVrmSpringBoneEditMode::EnterMode(class UAnimGraphNode_Base* InEditorNode, struct FAnimNode_Base* InRuntimeNode) { RuntimeNode = static_cast(InRuntimeNode); GraphNode = CastChecked(InEditorNode); FAnimNodeEditMode::EnterMode(InEditorNode, InRuntimeNode); } void FVrmSpringBoneEditMode::ExitMode() { RuntimeNode = nullptr; GraphNode = nullptr; FAnimNodeEditMode::ExitMode(); } FVector FVrmSpringBoneEditMode::GetWidgetLocation() const { //USkeletalMeshComponent* SkelComp = GetAnimPreviewScene().GetPreviewMeshComponent(); //FBoneSocketTarget& Target = RuntimeNode->EffectorTarget; //FVector Location = RuntimeNode->EffectorTransform.GetLocation(); //EBoneControlSpace Space = RuntimeNode->EffectorTransformSpace; FVector WidgetLoc;// = ConvertWidgetLocation(SkelComp, RuntimeNode->ForwardedPose, Target, Location, Space); return WidgetLoc; } FWidget::EWidgetMode FVrmSpringBoneEditMode::GetWidgetMode() const { // allow translation all the time for effectot target return FWidget::WM_Translate; } void FVrmSpringBoneEditMode::DoTranslation(FVector& InTranslation) { //USkeletalMeshComponent* SkelComp = GetAnimPreviewScene().GetPreviewMeshComponent(); //FVector Offset = ConvertCSVectorToBoneSpace(SkelComp, InTranslation, RuntimeNode->ForwardedPose, RuntimeNode->EffectorTarget, RuntimeNode->EffectorTransformSpace); //RuntimeNode->EffectorTransform.AddToTranslation(Offset); //GraphNode->Node.EffectorTransform.SetTranslation(RuntimeNode->EffectorTransform.GetTranslation()); } */ //////////////////// UAnimGraphNode_VrmSpringBone::UAnimGraphNode_VrmSpringBone(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { #if UE_VERSION_OLDER_THAN(5,0,0) CurWidgetMode = (int32)FWidget::WM_Rotate; #else CurWidgetMode = UE::Widget::EWidgetMode::WM_Rotate; #endif } void UAnimGraphNode_VrmSpringBone::ValidateAnimNodePostCompile(FCompilerResultsLog& MessageLog, UAnimBlueprintGeneratedClass* CompiledClass, int32 CompiledNodeIndex) { if (Node.VrmMetaObject_Internal == nullptr) { //MessageLog.Warning(*LOCTEXT("VrmNoMetaObject", "@@ - You must set VrmMetaObject").ToString(), this); } else { auto *targetSkeleton = CompiledClass->GetTargetSkeleton(); if (targetSkeleton) { if (Node.VrmMetaObject_Internal->SkeletalMesh) { if (VRMGetSkeleton(Node.VrmMetaObject_Internal->SkeletalMesh) != targetSkeleton) { MessageLog.Warning(*LOCTEXT("VrmDifferentSkeleton", "@@ - You must set VrmMetaObject has same skeleton").ToString(), this); } } if (targetSkeleton->GetReferenceSkeleton().GetRawBoneNum() <= 0) { MessageLog.Warning(*LOCTEXT("VrmNoBone", "@@ - Skeleton bad data").ToString(), this); } } else { //MessageLog.Warning(*LOCTEXT("VrmNoBone", "@@ - no target skeleton").ToString(), this); } } Super::ValidateAnimNodePostCompile(MessageLog, CompiledClass, CompiledNodeIndex); } void UAnimGraphNode_VrmSpringBone::ValidateAnimNodeDuringCompilation(USkeleton* ForSkeleton, FCompilerResultsLog& MessageLog) { // Temporary fix where skeleton is not fully loaded during AnimBP compilation and thus virtual bone name check is invalid UE-39499 (NEED FIX) if (ForSkeleton && !ForSkeleton->HasAnyFlags(RF_NeedPostLoad)) { if (Node.VrmMetaObject_Internal == nullptr) { //MessageLog.Warning(*LOCTEXT("VrmNoMetaObject", "@@ - You must set VrmMetaObject").ToString(), this); } else { if (Node.VrmMetaObject_Internal->SkeletalMesh){ if (VRMGetSkeleton(Node.VrmMetaObject_Internal->SkeletalMesh) != ForSkeleton) { // MessageLog.Warning(*LOCTEXT("VrmDifferentSkeleton", "@@ - You must set VrmMetaObject has same skeleton").ToString(), this); } } if (ForSkeleton->GetReferenceSkeleton().GetRawBoneNum() <= 0) { // MessageLog.Warning(*LOCTEXT("VrmNoBone", "@@ - Skeleton bad data").ToString(), this); } } /* //if (ForSkeleton->GetReferenceSkeleton().FindBoneIndex(Node.BoneToModify.BoneName) == INDEX_NONE) if (ForSkeleton->GetReferenceSkeleton().FindBoneIndex(Node.BoneNameToModify) == INDEX_NONE) { //if (Node.BoneToModify.BoneName == NAME_None) if (Node.BoneNameToModify == NAME_None) { MessageLog.Warning(*LOCTEXT("NoBoneSelectedToModify", "@@ - You must pick a bone to modify").ToString(), this); } else { FFormatNamedArguments Args; //Args.Add(TEXT("BoneName"), FText::FromName(Node.BoneToModify.BoneName)); Args.Add(TEXT("BoneName"), FText::FromName(Node.BoneNameToModify)); FText Msg = FText::Format(LOCTEXT("NoBoneFoundToModify", "@@ - Bone {BoneName} not found in Skeleton"), Args); MessageLog.Warning(*Msg.ToString(), this); } } */ } //if ((Node.TranslationMode == BMM_Ignore) && (Node.RotationMode == BMM_Ignore) && (Node.ScaleMode == BMM_Ignore)) { // MessageLog.Warning(*LOCTEXT("NothingToModify", "@@ - No components to modify selected. Either Rotation, Translation, or Scale should be set to something other than Ignore").ToString(), this); } Super::ValidateAnimNodeDuringCompilation(ForSkeleton, MessageLog); } FText UAnimGraphNode_VrmSpringBone::GetControllerDescription() const { if (Node.EnableAutoSearchMetaData) { return LOCTEXT("VrmSpringBone", "VrmSpringBone(auto)"); }else { return LOCTEXT("VrmSpringBone", "VrmSpringBone"); } } FText UAnimGraphNode_VrmSpringBone::GetTooltipText() const { return LOCTEXT("AnimGraphNode_VrmSpringBone_Tooltip", "VrmCopyHandBone"); } FText UAnimGraphNode_VrmSpringBone::GetNodeTitle(ENodeTitleType::Type TitleType) const { //if ((TitleType == ENodeTitleType::ListView || TitleType == ENodeTitleType::MenuTitle) && (Node.BoneToModify.BoneName == NAME_None)) //if ((TitleType == ENodeTitleType::ListView || TitleType == ENodeTitleType::MenuTitle) && (Node.BoneNameToModify == NAME_None)) //{ return GetControllerDescription(); //} // @TODO: the bone can be altered in the property editor, so we have to // choose to mark this dirty when that happens for this to properly work /* else //if (!CachedNodeTitles.IsTitleCached(TitleType, this)) { FFormatNamedArguments Args; Args.Add(TEXT("ControllerDescription"), GetControllerDescription()); //Args.Add(TEXT("BoneName"), FText::FromName(Node.BoneToModify.BoneName)); Args.Add(TEXT("BoneName"), FText::FromName(Node.BoneNameToModify)); // FText::Format() is slow, so we cache this to save on performance if (TitleType == ENodeTitleType::ListView || TitleType == ENodeTitleType::MenuTitle) { CachedNodeTitles.SetCachedTitle(TitleType, FText::Format(LOCTEXT("AnimGraphNode_ModifyBone_ListTitle", "{ControllerDescription} - Bone: {BoneName}"), Args), this); } else { CachedNodeTitles.SetCachedTitle(TitleType, FText::Format(LOCTEXT("AnimGraphNode_ModifyBone_Title", "{ControllerDescription}\nBone: {BoneName}"), Args), this); } } return CachedNodeTitles[TitleType]; */ } void UAnimGraphNode_VrmSpringBone::CopyNodeDataToPreviewNode(FAnimNode_Base* InPreviewNode) { FAnimNode_VrmSpringBone* node = static_cast(InPreviewNode); // no copy } FEditorModeID UAnimGraphNode_VrmSpringBone::GetEditorMode() const { return Super::GetEditorMode(); //return FVrmSpringBoneEditMode::VrmSpringBone; } void UAnimGraphNode_VrmSpringBone::Draw(FPrimitiveDrawInterface* PDI, USkeletalMeshComponent * PreviewSkelMeshComp) const { if (PreviewSkelMeshComp) { /* if (FAnimNode_VrmSpringBone* ActiveNode = GetActiveInstanceNode(PreviewSkelMeshComp->GetAnimInstance())) { if (bPreviewLive) { ActiveNode->ConditionalDebugDraw(PDI, PreviewSkelMeshComp, bPreviewForeground); } } */ if (bPreviewLive) { Node.ConditionalDebugDraw(PDI, PreviewSkelMeshComp, bPreviewForeground); } } } void UAnimGraphNode_VrmSpringBone::CopyPinDefaultsToNodeData(UEdGraphPin* InPin) { /* if (InPin->GetName() == GET_MEMBER_NAME_STRING_CHECKED(FAnimNode_ModifyBone, Translation)) { GetDefaultValue(GET_MEMBER_NAME_STRING_CHECKED(FAnimNode_ModifyBone, Translation), Node.Translation); } else if (InPin->GetName() == GET_MEMBER_NAME_STRING_CHECKED(FAnimNode_ModifyBone, Rotation)) { GetDefaultValue(GET_MEMBER_NAME_STRING_CHECKED(FAnimNode_ModifyBone, Rotation), Node.Rotation); } else if (InPin->GetName() == GET_MEMBER_NAME_STRING_CHECKED(FAnimNode_ModifyBone, Scale)) { GetDefaultValue(GET_MEMBER_NAME_STRING_CHECKED(FAnimNode_ModifyBone, Scale), Node.Scale); } */ } #undef LOCTEXT_NAMESPACE