using UnrealBuildTool; public class VRM4UMisc : ModuleRules { public VRM4UMisc(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "InputCore", "EditorStyle", "ApplicationCore", "Engine", "UnrealEd", "VRM4U", }); PrivateIncludePathModuleNames.AddRange( new string[] { "AssetTools", "AssetRegistry", }); DynamicallyLoadedModuleNames.AddRange( new string[] { "AssetTools", "AssetRegistry" }); PrivateIncludePaths.AddRange( new string[] { //"../Runtime/Renderer/Private", }); } }