// Copyright Epic Games, Inc. All Rights Reserved. #include "Factories/DirectorPromptDataAssetFactory.h" #include "FunnyGirlEditorModule.h" #include "LLM/DirectorPromptDataAsset.h" #define LOCTEXT_NAMESPACE "DirectorPromptDataAssetFactory" UDirectorPromptDataAssetFactory::UDirectorPromptDataAssetFactory() { SupportedClass = UDirectorPromptDataAsset::StaticClass(); bCreateNew = true; bEditAfterNew = true; } UObject* UDirectorPromptDataAssetFactory::FactoryCreateNew(UClass* InClass, UObject* InParent, FName InName, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) { return NewObject(InParent, InClass, InName, Flags); } FText UDirectorPromptDataAssetFactory::GetDisplayName() const { return LOCTEXT("DisplayName", "Director Prompt"); } uint32 UDirectorPromptDataAssetFactory::GetMenuCategories() const { return FFunnyGirlEditorModule::GetNarrativeAssetCategory(); } bool UDirectorPromptDataAssetFactory::ShouldShowInNewMenu() const { return true; } #undef LOCTEXT_NAMESPACE