// Copyright Epic Games, Inc. All Rights Reserved. #include "Factories/IdentityDataAssetFactory.h" #include "FunnyGirlEditorModule.h" #include "LLM/IdentityDataAsset.h" #define LOCTEXT_NAMESPACE "IdentityDataAssetFactory" UIdentityDataAssetFactory::UIdentityDataAssetFactory() { SupportedClass = UIdentityDataAsset::StaticClass(); bCreateNew = true; bEditAfterNew = true; } UObject* UIdentityDataAssetFactory::FactoryCreateNew(UClass* InClass, UObject* InParent, FName InName, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) { return NewObject(InParent, InClass, InName, Flags); } FText UIdentityDataAssetFactory::GetDisplayName() const { return LOCTEXT("DisplayName", "Identity"); } uint32 UIdentityDataAssetFactory::GetMenuCategories() const { return FFunnyGirlEditorModule::GetNarrativeAssetCategory(); } bool UIdentityDataAssetFactory::ShouldShowInNewMenu() const { return true; } #undef LOCTEXT_NAMESPACE