// Copyright Epic Games, Inc. All Rights Reserved. #include "Factories/PersonalityTraitDataAssetFactory.h" #include "FunnyGirlEditorModule.h" #include "Identity/PersonalityTraitDataAsset.h" #define LOCTEXT_NAMESPACE "PersonalityTraitDataAssetFactory" UPersonalityTraitDataAssetFactory::UPersonalityTraitDataAssetFactory() { SupportedClass = UPersonalityTraitDataAsset::StaticClass(); bCreateNew = true; bEditAfterNew = true; } UObject* UPersonalityTraitDataAssetFactory::FactoryCreateNew(UClass* InClass, UObject* InParent, FName InName, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) { return NewObject(InParent, InClass, InName, Flags); } FText UPersonalityTraitDataAssetFactory::GetDisplayName() const { return LOCTEXT("DisplayName", "Personality Trait"); } uint32 UPersonalityTraitDataAssetFactory::GetMenuCategories() const { return FFunnyGirlEditorModule::GetNarrativeAssetCategory(); } bool UPersonalityTraitDataAssetFactory::ShouldShowInNewMenu() const { return true; } #undef LOCTEXT_NAMESPACE