// VRM4U Copyright (c) 2021-2024 Haruyoshi Yamamoto. This software is released under the MIT License. #pragma once #include "CoreMinimal.h" #include "Animation/Skeleton.h" #include "Misc/EngineVersionComparison.h" //#include "VrmSkeleton.generated.h" class USkeletalMesh; class UVrmAssetListObject; class VRM4ULOADER_API VRMSkeleton { public: static void readVrmBone(struct aiScene* scene, int& boneOffset, FReferenceSkeleton& RefSkeleton, UVrmAssetListObject* assetList); static void addIKBone(class UVrmAssetListObject* vrmAssetList, USkeletalMesh* sk); };