// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Factories/Factory.h" #include "DirectorToolBlueprintFactory.generated.h" UCLASS(hidecategories = Object) class UDirectorToolBlueprintFactory : public UFactory { GENERATED_BODY() public: UDirectorToolBlueprintFactory(); virtual UObject* FactoryCreateNew(UClass* InClass, UObject* InParent, FName InName, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) override; virtual FText GetDisplayName() const override; virtual uint32 GetMenuCategories() const override; virtual bool ShouldShowInNewMenu() const override; };