// Copyright Epic Games, Inc. All Rights Reserved. #include "Factories/SystemEventDataAssetFactory.h" #include "FunnyGirlEditorModule.h" #include "LLM/SystemEventDataAsset.h" #define LOCTEXT_NAMESPACE "SystemEventDataAssetFactory" USystemEventDataAssetFactory::USystemEventDataAssetFactory() { SupportedClass = USystemEventDataAsset::StaticClass(); bCreateNew = true; bEditAfterNew = true; } UObject* USystemEventDataAssetFactory::FactoryCreateNew(UClass* InClass, UObject* InParent, FName InName, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) { return NewObject(InParent, InClass, InName, Flags); } FText USystemEventDataAssetFactory::GetDisplayName() const { return LOCTEXT("DisplayName", "System Event"); } uint32 USystemEventDataAssetFactory::GetMenuCategories() const { return FFunnyGirlEditorModule::GetNarrativeAssetCategory(); } bool USystemEventDataAssetFactory::ShouldShowInNewMenu() const { return true; } #undef LOCTEXT_NAMESPACE