using UnrealBuildTool; public class QwenTTSStreamingEditor : ModuleRules { public QwenTTSStreamingEditor(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "QwenTTSStreaming" }); PrivateDependencyModuleNames.AddRange(new string[] { "AssetTools", "HTTP", "InputCore", "Json", "PropertyEditor", "Slate", "SlateCore", "UnrealEd" }); } }