# Unreal Engine generated folders Binaries/ DerivedDataCache/ Intermediate/ Saved/ Builds/ # Keep Unreal project Build resources tracked. # UE stores platform icons, splash images, signing files, and packaging metadata here. /Build/*/FileOpenOrder/ /Build/**/*.log /Build/**/*.tmp /Build/**/*.obj /Build/**/*.pdb /Build/**/*.ilk /Build/**/*.idb # IDE and editor files .idea/ .vscode/ *.suo *.opensdf *.sdf *.VC.db *.VC.opendb *.code-workspace *.xcworkspace/ *.xcodeproj/ # Visual Studio / Rider / Xcode build output .vs/ /Debug/ /DebugGame/ /Development/ /Shipping/ /x64/ /Win64/ /Mac/ /Linux/ # Unreal local user settings *.user *.sln *.suo *.tmp *.log *.obj *.pch *.pdb *.ilk *.idb *.ipch # Python and tooling caches __pycache__/ *.py[cod] .pytest_cache/ # OS files .DS_Store Thumbs.db ehthumbs.db Desktop.ini # Crash dumps and profiling output *.dmp *.mdmp *.trace *.utrace *.ucache # Keep project config, source, plugins, content, and .uproject tracked. !Config/ !Content/ !Plugins/ !Source/ !*.uproject