// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "GameFramework/Actor.h" #include "VrmSceneViewExtensionSettings.generated.h" UCLASS() class VRM4URENDER_API AVrmSceneViewExtensionSettings : public AActor { GENERATED_BODY() public: // Sets default values for this actor's properties AVrmSceneViewExtensionSettings(); protected: // Called when the game starts or when spawned virtual void BeginPlay() override; public: UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRM4U") bool bUseExtension = false; // Called every frame virtual void Tick(float DeltaTime) override; virtual void OnConstruction(const FTransform& Transform) override; };