using UnrealBuildTool; public class VRM4URender : ModuleRules { public VRM4URender(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PrivateIncludePaths.AddRange( new string[] { System.IO.Path.Combine(GetModuleDirectory("Renderer"), "Private"), //required for FPostProcessMaterialInputs System.IO.Path.Combine(GetModuleDirectory("Renderer"), "Internal"), //required for FPostProcessMaterialInputs }); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "Projects", "RenderCore", "RHI", //"ShaderCore", "Renderer", "VRM4U", }); if (Target.bBuildEditor) { PrivateDependencyModuleNames.Add("UnrealEd"); } } }