// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.Collections.Generic; public class FunnyGirlEditorTarget : TargetRules { public FunnyGirlEditorTarget( TargetInfo Target) : base(Target) { Type = TargetType.Editor; DefaultBuildSettings = BuildSettingsVersion.V6; IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_7; ExtraModuleNames.AddRange(new string[] { "FunnyGirl", "FunnyGirlEditor" }); } }