// Fill out your copyright notice in the Description page of Project Settings. #include "VrmSceneViewExtensionSettings.h" #include "VRM4U_RenderSubsystem.h" #include "Engine/World.h" // Sets default values AVrmSceneViewExtensionSettings::AVrmSceneViewExtensionSettings() { // Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it. PrimaryActorTick.bCanEverTick = false; } // Called when the game starts or when spawned void AVrmSceneViewExtensionSettings::BeginPlay() { Super::BeginPlay(); } // Called every frame void AVrmSceneViewExtensionSettings::Tick(float DeltaTime) { Super::Tick(DeltaTime); } void AVrmSceneViewExtensionSettings::OnConstruction(const FTransform& Transform) { Super::OnConstruction(Transform); }