// Copyright Epic Games, Inc. All Rights Reserved. #include "Factories/WorldContextDataAssetFactory.h" #include "FunnyGirlEditorModule.h" #include "World/WorldContextDataAsset.h" #define LOCTEXT_NAMESPACE "WorldContextDataAssetFactory" UWorldContextDataAssetFactory::UWorldContextDataAssetFactory() { SupportedClass = UWorldContextDataAsset::StaticClass(); bCreateNew = true; bEditAfterNew = true; } UObject* UWorldContextDataAssetFactory::FactoryCreateNew(UClass* InClass, UObject* InParent, FName InName, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) { return NewObject(InParent, InClass, InName, Flags); } FText UWorldContextDataAssetFactory::GetDisplayName() const { return LOCTEXT("DisplayName", "World Context"); } uint32 UWorldContextDataAssetFactory::GetMenuCategories() const { return FFunnyGirlEditorModule::GetNarrativeAssetCategory(); } bool UWorldContextDataAssetFactory::ShouldShowInNewMenu() const { return true; } #undef LOCTEXT_NAMESPACE