Files
FunnyGirl/Plugins/VRM4U/Content/Python/VRM4U_CreateMorphTargetController.py
2026-05-19 13:42:41 +07:00

173 lines
4.5 KiB
Python

# coding: utf-8
import unreal
import argparse
parser = argparse.ArgumentParser()
parser.add_argument("-vrm")
parser.add_argument("-rig")
parser.add_argument("-debugeachsave")
args = parser.parse_args()
#print(args.vrm)
######
rigs = unreal.ControlRigBlueprint.get_currently_open_rig_blueprints()
print(rigs)
for r in rigs:
s:str = r.get_path_name()
ss:str = args.rig
if (s.find(ss) < 0):
print("no rig")
else:
rig = r
h_mod = rig.get_hierarchy_modifier()
elements = h_mod.get_selection()
print(unreal.SystemLibrary.get_engine_version())
if (unreal.SystemLibrary.get_engine_version()[0] == '5'):
c = rig.get_controller()
else:
c = rig.controller
g = c.get_graph()
n = g.get_nodes()
mesh = rig.get_preview_mesh()
morphList = mesh.get_all_morph_target_names()
morphListWithNo = morphList[:]
morphListRenamed = []
morphListRenamed.clear()
for i in range(len(morphList)):
morphListWithNo[i] = '{}'.format(morphList[i])
print(morphListWithNo)
###### root
key = unreal.RigElementKey(unreal.RigElementType.SPACE, 'MorphControlRoot_s')
space = h_mod.get_space(key)
if (space.get_editor_property('index') < 0):
space = h_mod.add_space('MorphControlRoot_s', space_type=unreal.RigSpaceType.SPACE)
else:
space = key
a:unreal.RigUnit_CollectionItems = unreal.RigUnit_CollectionItems()
print(a)
# 配列ノード追加
values_forCurve:unreal.RigVMStructNode = []
items_forControl:unreal.RigVMStructNode = []
items_forCurve:unreal.RigVMStructNode = []
for node in n:
print(node)
print(node.get_node_title())
# set curve num
if (node.get_node_title() == 'For Loop'):
print(node)
pin = node.find_pin('Count')
print(pin)
c.set_pin_default_value(pin.get_pin_path(), str(len(morphList)))
# curve name array pin
if (node.get_node_title() == 'Select'):
print(node)
pin = node.find_pin('Values')
#print(pin)
#print(pin.get_array_size())
#print(pin.get_default_value())
values_forCurve.append(pin)
# items
if (node.get_node_title() == 'Items'):
if ("Type=Curve," in c.get_pin_default_value(node.find_pin('Items').get_pin_path())):
items_forCurve.append(node.find_pin('Items'))
else:
items_forControl.append(node.find_pin('Items'))
print(values_forCurve)
# reset controller
for e in reversed(h_mod.get_elements()):
if (e.type!= unreal.RigElementType.CONTROL):
continue
tmp = h_mod.get_control(e)
if (tmp.space_name == 'MorphControlRoot_s'):
#if (str(e.name).rstrip('_c') in morphList):
# continue
print('delete')
#print(str(e.name))
h_mod.remove_element(e)
# curve array
for v in values_forCurve:
c.clear_array_pin(v.get_pin_path())
for morph in morphList:
tmp = "{}".format(morph)
c.add_array_pin(v.get_pin_path(), default_value=tmp)
# curve controller
for morph in morphListWithNo:
name_c = "{}_c".format(morph)
key = unreal.RigElementKey(unreal.RigElementType.CONTROL, name_c)
try:
control = h_mod.get_control(key)
if (control.get_editor_property('index') < 0):
k = h_mod.add_control(name_c,
control_type=unreal.RigControlType.FLOAT,
space_name=space.name,
gizmo_color=[1.0, 0.0, 0.0, 1.0],
)
control = h_mod.get_control(k)
except:
k = h_mod.add_control(name_c,
control_type=unreal.RigControlType.FLOAT,
space_name=space.name,
gizmo_color=[1.0, 0.0, 0.0, 1.0],
)
control = h_mod.get_control(k)
control.set_editor_property('gizmo_visible', False)
control.set_editor_property('gizmo_enabled', False)
h_mod.set_control(control)
morphListRenamed.append(control.get_editor_property('name'))
if (args.debugeachsave == '1'):
try:
unreal.EditorAssetLibrary.save_loaded_asset(rig)
except:
print('save error')
#unreal.SystemLibrary.collect_garbage()
# curve Control array
for v in items_forControl:
c.clear_array_pin(v.get_pin_path())
for morph in morphListRenamed:
tmp = '(Type=Control,Name='
tmp += "{}".format(morph)
tmp += ')'
c.add_array_pin(v.get_pin_path(), default_value=tmp)
# curve Float array
for v in items_forCurve:
c.clear_array_pin(v.get_pin_path())
for morph in morphList:
tmp = '(Type=Curve,Name='
tmp += "{}".format(morph)
tmp += ')'
c.add_array_pin(v.get_pin_path(), default_value=tmp)