Files
2026-05-19 13:42:41 +07:00

37 lines
832 B
C#

using UnrealBuildTool;
public class VRM4URender : ModuleRules
{
public VRM4URender(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PrivateIncludePaths.AddRange(
new string[] {
System.IO.Path.Combine(GetModuleDirectory("Renderer"), "Private"), //required for FPostProcessMaterialInputs
System.IO.Path.Combine(GetModuleDirectory("Renderer"), "Internal"), //required for FPostProcessMaterialInputs
});
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"Projects",
"RenderCore",
"RHI",
//"ShaderCore",
"Renderer",
"VRM4U",
});
if (Target.bBuildEditor)
{
PrivateDependencyModuleNames.Add("UnrealEd");
}
}
}