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2026-05-19 13:42:41 +07:00

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618 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Factories/Factory.h"
#include "DirectorPromptDataAssetFactory.generated.h"
UCLASS(hidecategories = Object)
class UDirectorPromptDataAssetFactory : public UFactory
{
GENERATED_BODY()
public:
UDirectorPromptDataAssetFactory();
virtual UObject* FactoryCreateNew(UClass* InClass, UObject* InParent, FName InName, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) override;
virtual FText GetDisplayName() const override;
virtual uint32 GetMenuCategories() const override;
virtual bool ShouldShowInNewMenu() const override;
};