32 lines
901 B
C++
32 lines
901 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Factories/Factory.h"
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#include "QwenTTSDataAssetFactories.generated.h"
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UCLASS()
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class UQwenTTSStreamingSettingsDataAssetFactory : public UFactory
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{
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GENERATED_BODY()
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public:
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UQwenTTSStreamingSettingsDataAssetFactory();
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virtual UObject* FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) override;
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virtual bool ShouldShowInNewMenu() const override { return true; }
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};
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UCLASS()
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class UQwenTTSPresetDataAssetFactory : public UFactory
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{
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GENERATED_BODY()
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public:
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UQwenTTSPresetDataAssetFactory();
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virtual UObject* FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) override;
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virtual bool ShouldShowInNewMenu() const override { return true; }
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};
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