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FunnyGirl/Plugins/QwenTTSStreaming/Source/QwenTTSStreamingEditor/Public/QwenTTSDataAssetFactories.h
T
2026-05-19 13:42:41 +07:00

32 lines
901 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Factories/Factory.h"
#include "QwenTTSDataAssetFactories.generated.h"
UCLASS()
class UQwenTTSStreamingSettingsDataAssetFactory : public UFactory
{
GENERATED_BODY()
public:
UQwenTTSStreamingSettingsDataAssetFactory();
virtual UObject* FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) override;
virtual bool ShouldShowInNewMenu() const override { return true; }
};
UCLASS()
class UQwenTTSPresetDataAssetFactory : public UFactory
{
GENERATED_BODY()
public:
UQwenTTSPresetDataAssetFactory();
virtual UObject* FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) override;
virtual bool ShouldShowInNewMenu() const override { return true; }
};