237 lines
7.7 KiB
Python
237 lines
7.7 KiB
Python
# coding: utf-8
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import unreal
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import time
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import argparse
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parser = argparse.ArgumentParser()
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parser.add_argument("-vrm")
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parser.add_argument("-rig")
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parser.add_argument("-debugeachsave")
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args = parser.parse_args()
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#print(args.vrm)
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######
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with unreal.ScopedSlowTask(1, "Convert MorphTarget") as slow_task_root:
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slow_task_root.make_dialog()
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rigs = unreal.ControlRigBlueprint.get_currently_open_rig_blueprints()
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print(rigs)
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for r in rigs:
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s:str = r.get_path_name()
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ss:str = args.rig
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if (s.find(ss) < 0):
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print("no rig")
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else:
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rig = r
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hierarchy = unreal.ControlRigBlueprintLibrary.get_hierarchy(rig)
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h_con = hierarchy.get_controller()
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print(unreal.SystemLibrary.get_engine_version())
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if (unreal.SystemLibrary.get_engine_version()[0] == '5'):
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c = rig.get_controller()
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else:
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c = rig.controller
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g = c.get_graph()
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n = g.get_nodes()
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mesh = rig.get_preview_mesh()
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morphList = mesh.get_all_morph_target_names()
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morphListWithNo = morphList[:]
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morphListRenamed = []
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morphListRenamed.clear()
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for i in range(len(morphList)):
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morphListWithNo[i] = '{}'.format(morphList[i])
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print(morphListWithNo)
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bRemoveElement = False
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if ("5." in unreal.SystemLibrary.get_engine_version()):
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if ("5.0." in unreal.SystemLibrary.get_engine_version()):
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bRemoveElement = True
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else:
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bRemoveElement = True
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if (bRemoveElement):
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while(len(hierarchy.get_bones()) > 0):
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e = hierarchy.get_bones()[-1]
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h_con.remove_all_parents(e)
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h_con.remove_element(e)
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h_con.import_bones(unreal.ControlRigBlueprintLibrary.get_preview_mesh(rig).skeleton)
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h_con.import_curves(unreal.ControlRigBlueprintLibrary.get_preview_mesh(rig).skeleton)
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dset = rig.get_editor_property('rig_graph_display_settings')
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dset.set_editor_property('node_run_limit', 0)
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rig.set_editor_property('rig_graph_display_settings', dset)
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###### root
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key = unreal.RigElementKey(unreal.RigElementType.NULL, 'MorphControlRoot_s')
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space = hierarchy.find_null(key)
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if (space.get_editor_property('index') < 0):
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space = h_con.add_null('MorphControlRoot_s', space_type=unreal.RigSpaceType.SPACE)
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else:
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space = key
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#a:unreal.RigUnit_CollectionItems = unreal.RigUnit_CollectionItems()
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#print(a)
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# 配列ノード追加
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values_forCurve:unreal.RigVMStructNode = []
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items_forControl:unreal.RigVMStructNode = []
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items_forCurve:unreal.RigVMStructNode = []
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for node in n:
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#print(node)
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#print(node.get_node_title())
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# set curve num
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if (node.get_node_title() == 'For Loop'):
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#print(node)
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pin = node.find_pin('Count')
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#print(pin)
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c.set_pin_default_value(pin.get_pin_path(), str(len(morphList)), True, False)
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# curve name array pin
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if (node.get_node_title() == 'Select'):
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#print(node)
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pin = node.find_pin('Values')
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#print(pin)
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#print(pin.get_array_size())
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#print(pin.get_default_value())
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values_forCurve.append(pin)
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# items
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if (node.get_node_title() == 'Collection from Items'):
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if ("Type=Curve," in c.get_pin_default_value(node.find_pin('Items').get_pin_path())):
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items_forCurve.append(node.find_pin('Items'))
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elif (node.find_pin('Items').get_array_size() == 40):
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items_forControl.append(node.find_pin('Items'))
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print(items_forControl)
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print(values_forCurve)
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# reset controller
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for e in reversed(hierarchy.get_controls()):
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if (len(hierarchy.get_parents(e)) == 0):
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continue
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if (hierarchy.get_parents(e)[0].name == 'MorphControlRoot_s'):
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#if (str(e.name).rstrip('_c') in morphList):
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# continue
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print('delete')
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#print(str(e.name))
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if (bRemoveElement):
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h_con.remove_element(e)
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# curve array
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for v in values_forCurve:
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c.clear_array_pin(v.get_pin_path(), False)
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for morph in morphList:
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tmp = "{}".format(morph)
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c.add_array_pin(v.get_pin_path(), default_value=tmp, setup_undo_redo=False)
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# curve controller
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for morph in morphListWithNo:
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name_c = "{}_c".format(morph)
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key = unreal.RigElementKey(unreal.RigElementType.CONTROL, name_c)
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settings = unreal.RigControlSettings()
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settings.shape_color = [1.0, 0.0, 0.0, 1.0]
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settings.control_type = unreal.RigControlType.FLOAT
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try:
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control = hierarchy.find_control(key)
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if (control.get_editor_property('index') < 0):
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k = h_con.add_control(name_c, space, settings, unreal.RigControlValue(), setup_undo=False)
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control = hierarchy.find_control(k)
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except:
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k = h_con.add_control(name_c, space, settings, unreal.RigControlValue(), setup_undo=False)
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control = hierarchy.find_control(k)
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shape_t = unreal.Transform(location=[0.0, 0.0, 0.0], rotation=[0.0, 0.0, 0.0], scale=[0.001, 0.001, 0.001])
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hierarchy.set_control_shape_transform(k, shape_t, True)
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morphListRenamed.append(control.key.name)
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if (args.debugeachsave == '1'):
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try:
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unreal.EditorAssetLibrary.save_loaded_asset(rig)
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except:
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print('save error')
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#unreal.SystemLibrary.collect_garbage()
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# eye controller
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eyeControllerTable = [
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"VRM4U_EyeUD_left",
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"VRM4U_EyeLR_left",
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"VRM4U_EyeUD_right",
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"VRM4U_EyeLR_right",
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]
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# eye controller
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for eyeCon in eyeControllerTable:
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name_c = "{}_c".format(eyeCon)
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key = unreal.RigElementKey(unreal.RigElementType.CONTROL, name_c)
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settings = unreal.RigControlSettings()
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settings.shape_color = [1.0, 0.0, 0.0, 1.0]
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settings.control_type = unreal.RigControlType.FLOAT
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try:
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control = hierarchy.find_control(key)
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if (control.get_editor_property('index') < 0):
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k = h_con.add_control(name_c, space, settings, unreal.RigControlValue(), setup_undo=False)
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control = hierarchy.find_control(k)
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except:
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k = h_con.add_control(name_c, space, settings, unreal.RigControlValue(), setup_undo=False)
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control = hierarchy.find_control(k)
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shape_t = unreal.Transform(location=[0.0, 0.0, 0.0], rotation=[0.0, 0.0, 0.0], scale=[0.001, 0.001, 0.001])
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hierarchy.set_control_shape_transform(k, shape_t, True)
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# curve Control array
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with unreal.ScopedSlowTask(len(items_forControl)*len(morphListRenamed), "Add Control") as slow_task:
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slow_task.make_dialog()
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for v in items_forControl:
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c.clear_array_pin(v.get_pin_path(), False)
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for morph in morphListRenamed:
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slow_task.enter_progress_frame(1)
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tmp = '(Type=Control,Name='
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tmp += "{}".format(morph)
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tmp += ')'
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c.add_array_pin(v.get_pin_path(), default_value=tmp, setup_undo_redo=False)
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# curve Float array
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with unreal.ScopedSlowTask(len(items_forCurve)*len(morphList), "Add Curve") as slow_task:
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slow_task.make_dialog()
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for v in items_forCurve:
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c.clear_array_pin(v.get_pin_path(), False)
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for morph in morphList:
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slow_task.enter_progress_frame(1)
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tmp = '(Type=Curve,Name='
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tmp += "{}".format(morph)
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tmp += ')'
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c.add_array_pin(v.get_pin_path(), default_value=tmp, setup_undo_redo=False)
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