Files
FunnyGirl/Plugins/VRM4U/Source/VRM4UImporter/Private/AnimGraphNode_VrmQuestHandBone.h
T
2026-05-19 13:42:41 +07:00

50 lines
1.7 KiB
C++

// VRM4U Copyright (c) 2021-2024 Haruyoshi Yamamoto. This software is released under the MIT License.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
//#include "BoneControllers/AnimNode_ModifyBone.h"
#include "AnimNode_VrmQuestHandBone.h"
#include "EdGraph/EdGraphNodeUtils.h"
#include "AnimGraphNode_SkeletalControlBase.h"
#include "AnimGraphNode_VrmQuestHandBone.generated.h"
class FCompilerResultsLog;
UCLASS(meta=(Keywords = "VRM4U"))
class UAnimGraphNode_VrmQuestHandBone : public UAnimGraphNode_SkeletalControlBase
{
GENERATED_UCLASS_BODY()
UPROPERTY(EditAnywhere, Category=Settings)
FAnimNode_VrmQuestHandBone Node;
public:
// UEdGraphNode interface
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
virtual FText GetTooltipText() const override;
// End of UEdGraphNode interface
protected:
// UAnimGraphNode_Base interface
virtual void ValidateAnimNodeDuringCompilation(USkeleton* ForSkeleton, FCompilerResultsLog& MessageLog) override;
// virtual FEditorModeID GetEditorMode() const override;
virtual void CopyNodeDataToPreviewNode(FAnimNode_Base* InPreviewNode) override;
virtual void CopyPinDefaultsToNodeData(UEdGraphPin* InPin) override;
// End of UAnimGraphNode_Base interface
// UAnimGraphNode_SkeletalControlBase interface
virtual FText GetControllerDescription() const override;
virtual const FAnimNode_SkeletalControlBase* GetNode() const override { return &Node; }
// End of UAnimGraphNode_SkeletalControlBase interface
private:
/** Constructing FText strings can be costly, so we cache the node's title */
FNodeTitleTextTable CachedNodeTitles;
// storing current widget mode
int32 CurWidgetMode;
};