38 lines
960 B
C++
38 lines
960 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Factories/IdentityDataAssetFactory.h"
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#include "FunnyGirlEditorModule.h"
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#include "LLM/IdentityDataAsset.h"
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#define LOCTEXT_NAMESPACE "IdentityDataAssetFactory"
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UIdentityDataAssetFactory::UIdentityDataAssetFactory()
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{
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SupportedClass = UIdentityDataAsset::StaticClass();
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bCreateNew = true;
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bEditAfterNew = true;
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}
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UObject* UIdentityDataAssetFactory::FactoryCreateNew(UClass* InClass, UObject* InParent, FName InName, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn)
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{
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return NewObject<UIdentityDataAsset>(InParent, InClass, InName, Flags);
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}
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FText UIdentityDataAssetFactory::GetDisplayName() const
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{
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return LOCTEXT("DisplayName", "Identity");
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}
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uint32 UIdentityDataAssetFactory::GetMenuCategories() const
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{
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return FFunnyGirlEditorModule::GetNarrativeAssetCategory();
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}
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bool UIdentityDataAssetFactory::ShouldShowInNewMenu() const
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{
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return true;
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}
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#undef LOCTEXT_NAMESPACE
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