Files
FunnyGirl/Source/FunnyGirlEditor/FunnyGirlEditor.Build.cs
T
Ivan Anikin 46cf6a4396 Refactoring
2026-05-21 12:02:28 +07:00

16 lines
715 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class FunnyGirlEditor : ModuleRules
{
public FunnyGirlEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "FunnyGirl" });
PrivateDependencyModuleNames.AddRange(new string[] { "AdvancedPreviewScene", "AnimationDataController", "AnimGraph", "AssetTools", "AssetRegistry", "ContentBrowser", "EditorWidgets", "InputCore", "IKRig", "Json", "JsonUtilities", "KismetWidgets", "LevelEditor", "Persona", "PropertyEditor", "SequencerWidgets", "Slate", "SlateCore", "ToolMenus", "UnrealEd" });
}
}