30 lines
824 B
C++
30 lines
824 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "AssetTypeCategories.h"
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#include "Modules/ModuleInterface.h"
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class IAssetTypeActions;
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class FFunnyGirlEditorModule : public IModuleInterface
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{
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public:
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virtual void StartupModule() override;
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virtual void ShutdownModule() override;
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static EAssetTypeCategories::Type GetLLMAssetCategory();
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static EAssetTypeCategories::Type GetNarrativeAssetCategory();
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private:
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static EAssetTypeCategories::Type LLMAssetCategory;
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static EAssetTypeCategories::Type NarrativeAssetCategory;
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TArray<TSharedPtr<IAssetTypeActions>> RegisteredAssetTypeActions;
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bool bMorphPresetCustomizationRegistered = false;
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void RegisterAssetTypeAction(const TSharedRef<IAssetTypeActions>& AssetTypeAction);
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void RegisterMenus();
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void ExportMorphPresetDescriptions();
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};
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