41 lines
1.2 KiB
C++
41 lines
1.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Factories/DirectorToolBlueprintFactory.h"
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#include "Engine/Blueprint.h"
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#include "Engine/BlueprintGeneratedClass.h"
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#include "FunnyGirlEditorModule.h"
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#include "Kismet2/KismetEditorUtilities.h"
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#include "LLM/BrainToolBase.h"
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#define LOCTEXT_NAMESPACE "DirectorToolBlueprintFactory"
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UDirectorToolBlueprintFactory::UDirectorToolBlueprintFactory()
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{
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SupportedClass = UBlueprint::StaticClass();
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bCreateNew = true;
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bEditAfterNew = true;
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}
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UObject* UDirectorToolBlueprintFactory::FactoryCreateNew(UClass* InClass, UObject* InParent, FName InName, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn)
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{
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return FKismetEditorUtilities::CreateBlueprint(UBrainToolBase::StaticClass(), InParent, InName, BPTYPE_Normal, UBlueprint::StaticClass(), UBlueprintGeneratedClass::StaticClass());
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}
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FText UDirectorToolBlueprintFactory::GetDisplayName() const
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{
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return LOCTEXT("DisplayName", "Brain Tool");
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}
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uint32 UDirectorToolBlueprintFactory::GetMenuCategories() const
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{
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return FFunnyGirlEditorModule::GetNarrativeAssetCategory();
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}
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bool UDirectorToolBlueprintFactory::ShouldShowInNewMenu() const
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{
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return true;
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}
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#undef LOCTEXT_NAMESPACE
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