31 lines
1.1 KiB
C++
31 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "QwenTTSDataAssetFactories.h"
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#include "QwenTTSPresetDataAsset.h"
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#include "QwenTTSStreamingSettingsDataAsset.h"
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UQwenTTSStreamingSettingsDataAssetFactory::UQwenTTSStreamingSettingsDataAssetFactory()
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{
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SupportedClass = UQwenTTSStreamingSettingsDataAsset::StaticClass();
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bCreateNew = true;
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bEditAfterNew = true;
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}
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UObject* UQwenTTSStreamingSettingsDataAssetFactory::FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn)
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{
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return NewObject<UQwenTTSStreamingSettingsDataAsset>(InParent, Class, Name, Flags | RF_Transactional);
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}
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UQwenTTSPresetDataAssetFactory::UQwenTTSPresetDataAssetFactory()
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{
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SupportedClass = UQwenTTSPresetDataAsset::StaticClass();
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bCreateNew = true;
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bEditAfterNew = true;
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}
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UObject* UQwenTTSPresetDataAssetFactory::FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn)
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{
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return NewObject<UQwenTTSPresetDataAsset>(InParent, Class, Name, Flags | RF_Transactional);
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}
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