30 lines
518 B
C#
30 lines
518 B
C#
using UnrealBuildTool;
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public class QwenTTSStreamingEditor : ModuleRules
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{
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public QwenTTSStreamingEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(new string[]
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{
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"Core",
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"CoreUObject",
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"Engine",
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"QwenTTSStreaming"
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});
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PrivateDependencyModuleNames.AddRange(new string[]
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{
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"AssetTools",
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"HTTP",
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"InputCore",
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"Json",
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"PropertyEditor",
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"Slate",
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"SlateCore",
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"UnrealEd"
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});
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}
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}
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