Files
FunnyGirl/Plugins/VRM4U/Source/VRM4URender/Public/VrmSceneViewExtensionSettings.h
T
2026-05-19 13:42:41 +07:00

33 lines
746 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "VrmSceneViewExtensionSettings.generated.h"
UCLASS()
class VRM4URENDER_API AVrmSceneViewExtensionSettings : public AActor
{
GENERATED_BODY()
public:
// Sets default values for this actor's properties
AVrmSceneViewExtensionSettings();
protected:
// Called when the game starts or when spawned
virtual void BeginPlay() override;
public:
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "VRM4U")
bool bUseExtension = false;
// Called every frame
virtual void Tick(float DeltaTime) override;
virtual void OnConstruction(const FTransform& Transform) override;
};