37 lines
832 B
C#
37 lines
832 B
C#
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using UnrealBuildTool;
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public class VRM4URender : ModuleRules
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{
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public VRM4URender(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PrivateIncludePaths.AddRange(
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new string[] {
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System.IO.Path.Combine(GetModuleDirectory("Renderer"), "Private"), //required for FPostProcessMaterialInputs
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System.IO.Path.Combine(GetModuleDirectory("Renderer"), "Internal"), //required for FPostProcessMaterialInputs
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});
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"Engine",
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"Projects",
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"RenderCore",
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"RHI",
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//"ShaderCore",
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"Renderer",
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"VRM4U",
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});
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if (Target.bBuildEditor)
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{
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PrivateDependencyModuleNames.Add("UnrealEd");
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}
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}
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}
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