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FunnyGirl/Plugins/VRM4U/Source/VRM4UImporter/Private/AnimGraphNode_VrmSpringBone.cpp
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2026-05-19 13:42:41 +07:00

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8.9 KiB
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// VRM4U Copyright (c) 2021-2024 Haruyoshi Yamamoto. This software is released under the MIT License.
#include "AnimGraphNode_VrmSpringBone.h"
#include "Misc/EngineVersionComparison.h"
#include "UnrealWidget.h"
#include "AnimNodeEditModes.h"
#include "AnimationRuntime.h"
#include "Animation/AnimInstance.h"
#include "Kismet2/CompilerResultsLog.h"
#include "Components/SkeletalMeshComponent.h"
#include "VrmMetaObject.h"
#include "VrmUtil.h"
/////////////////////////////////////////////////////
// UAnimGraphNode_ModifyBone
#define LOCTEXT_NAMESPACE "A3Nodesaaaa"
////////////////////
const FEditorModeID FVrmSpringBoneEditMode::VrmSpringBone("AnimGraph.SkeletalControl.VrmSpringBone");
/*
void FVrmSpringBoneEditMode::EnterMode(class UAnimGraphNode_Base* InEditorNode, struct FAnimNode_Base* InRuntimeNode)
{
RuntimeNode = static_cast<FAnimNode_VrmSpringBone*>(InRuntimeNode);
GraphNode = CastChecked<UAnimGraphNode_VrmSpringBone>(InEditorNode);
FAnimNodeEditMode::EnterMode(InEditorNode, InRuntimeNode);
}
void FVrmSpringBoneEditMode::ExitMode()
{
RuntimeNode = nullptr;
GraphNode = nullptr;
FAnimNodeEditMode::ExitMode();
}
FVector FVrmSpringBoneEditMode::GetWidgetLocation() const
{
//USkeletalMeshComponent* SkelComp = GetAnimPreviewScene().GetPreviewMeshComponent();
//FBoneSocketTarget& Target = RuntimeNode->EffectorTarget;
//FVector Location = RuntimeNode->EffectorTransform.GetLocation();
//EBoneControlSpace Space = RuntimeNode->EffectorTransformSpace;
FVector WidgetLoc;// = ConvertWidgetLocation(SkelComp, RuntimeNode->ForwardedPose, Target, Location, Space);
return WidgetLoc;
}
FWidget::EWidgetMode FVrmSpringBoneEditMode::GetWidgetMode() const
{
// allow translation all the time for effectot target
return FWidget::WM_Translate;
}
void FVrmSpringBoneEditMode::DoTranslation(FVector& InTranslation)
{
//USkeletalMeshComponent* SkelComp = GetAnimPreviewScene().GetPreviewMeshComponent();
//FVector Offset = ConvertCSVectorToBoneSpace(SkelComp, InTranslation, RuntimeNode->ForwardedPose, RuntimeNode->EffectorTarget, RuntimeNode->EffectorTransformSpace);
//RuntimeNode->EffectorTransform.AddToTranslation(Offset);
//GraphNode->Node.EffectorTransform.SetTranslation(RuntimeNode->EffectorTransform.GetTranslation());
}
*/
////////////////////
UAnimGraphNode_VrmSpringBone::UAnimGraphNode_VrmSpringBone(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
#if UE_VERSION_OLDER_THAN(5,0,0)
CurWidgetMode = (int32)FWidget::WM_Rotate;
#else
CurWidgetMode = UE::Widget::EWidgetMode::WM_Rotate;
#endif
}
void UAnimGraphNode_VrmSpringBone::ValidateAnimNodePostCompile(FCompilerResultsLog& MessageLog, UAnimBlueprintGeneratedClass* CompiledClass, int32 CompiledNodeIndex) {
if (Node.VrmMetaObject_Internal == nullptr) {
//MessageLog.Warning(*LOCTEXT("VrmNoMetaObject", "@@ - You must set VrmMetaObject").ToString(), this);
} else {
auto *targetSkeleton = CompiledClass->GetTargetSkeleton();
if (targetSkeleton) {
if (Node.VrmMetaObject_Internal->SkeletalMesh) {
if (VRMGetSkeleton(Node.VrmMetaObject_Internal->SkeletalMesh) != targetSkeleton) {
MessageLog.Warning(*LOCTEXT("VrmDifferentSkeleton", "@@ - You must set VrmMetaObject has same skeleton").ToString(), this);
}
}
if (targetSkeleton->GetReferenceSkeleton().GetRawBoneNum() <= 0) {
MessageLog.Warning(*LOCTEXT("VrmNoBone", "@@ - Skeleton bad data").ToString(), this);
}
}
else {
//MessageLog.Warning(*LOCTEXT("VrmNoBone", "@@ - no target skeleton").ToString(), this);
}
}
Super::ValidateAnimNodePostCompile(MessageLog, CompiledClass, CompiledNodeIndex);
}
void UAnimGraphNode_VrmSpringBone::ValidateAnimNodeDuringCompilation(USkeleton* ForSkeleton, FCompilerResultsLog& MessageLog)
{
// Temporary fix where skeleton is not fully loaded during AnimBP compilation and thus virtual bone name check is invalid UE-39499 (NEED FIX)
if (ForSkeleton && !ForSkeleton->HasAnyFlags(RF_NeedPostLoad))
{
if (Node.VrmMetaObject_Internal == nullptr) {
//MessageLog.Warning(*LOCTEXT("VrmNoMetaObject", "@@ - You must set VrmMetaObject").ToString(), this);
} else {
if (Node.VrmMetaObject_Internal->SkeletalMesh){
if (VRMGetSkeleton(Node.VrmMetaObject_Internal->SkeletalMesh) != ForSkeleton) {
// MessageLog.Warning(*LOCTEXT("VrmDifferentSkeleton", "@@ - You must set VrmMetaObject has same skeleton").ToString(), this);
}
}
if (ForSkeleton->GetReferenceSkeleton().GetRawBoneNum() <= 0) {
// MessageLog.Warning(*LOCTEXT("VrmNoBone", "@@ - Skeleton bad data").ToString(), this);
}
}
/*
//if (ForSkeleton->GetReferenceSkeleton().FindBoneIndex(Node.BoneToModify.BoneName) == INDEX_NONE)
if (ForSkeleton->GetReferenceSkeleton().FindBoneIndex(Node.BoneNameToModify) == INDEX_NONE)
{
//if (Node.BoneToModify.BoneName == NAME_None)
if (Node.BoneNameToModify == NAME_None)
{
MessageLog.Warning(*LOCTEXT("NoBoneSelectedToModify", "@@ - You must pick a bone to modify").ToString(), this);
}
else
{
FFormatNamedArguments Args;
//Args.Add(TEXT("BoneName"), FText::FromName(Node.BoneToModify.BoneName));
Args.Add(TEXT("BoneName"), FText::FromName(Node.BoneNameToModify));
FText Msg = FText::Format(LOCTEXT("NoBoneFoundToModify", "@@ - Bone {BoneName} not found in Skeleton"), Args);
MessageLog.Warning(*Msg.ToString(), this);
}
}
*/
}
//if ((Node.TranslationMode == BMM_Ignore) && (Node.RotationMode == BMM_Ignore) && (Node.ScaleMode == BMM_Ignore))
{
// MessageLog.Warning(*LOCTEXT("NothingToModify", "@@ - No components to modify selected. Either Rotation, Translation, or Scale should be set to something other than Ignore").ToString(), this);
}
Super::ValidateAnimNodeDuringCompilation(ForSkeleton, MessageLog);
}
FText UAnimGraphNode_VrmSpringBone::GetControllerDescription() const
{
if (Node.EnableAutoSearchMetaData) {
return LOCTEXT("VrmSpringBone", "VrmSpringBone(auto)");
}else {
return LOCTEXT("VrmSpringBone", "VrmSpringBone");
}
}
FText UAnimGraphNode_VrmSpringBone::GetTooltipText() const
{
return LOCTEXT("AnimGraphNode_VrmSpringBone_Tooltip", "VrmCopyHandBone");
}
FText UAnimGraphNode_VrmSpringBone::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
//if ((TitleType == ENodeTitleType::ListView || TitleType == ENodeTitleType::MenuTitle) && (Node.BoneToModify.BoneName == NAME_None))
//if ((TitleType == ENodeTitleType::ListView || TitleType == ENodeTitleType::MenuTitle) && (Node.BoneNameToModify == NAME_None))
//{
return GetControllerDescription();
//}
// @TODO: the bone can be altered in the property editor, so we have to
// choose to mark this dirty when that happens for this to properly work
/*
else //if (!CachedNodeTitles.IsTitleCached(TitleType, this))
{
FFormatNamedArguments Args;
Args.Add(TEXT("ControllerDescription"), GetControllerDescription());
//Args.Add(TEXT("BoneName"), FText::FromName(Node.BoneToModify.BoneName));
Args.Add(TEXT("BoneName"), FText::FromName(Node.BoneNameToModify));
// FText::Format() is slow, so we cache this to save on performance
if (TitleType == ENodeTitleType::ListView || TitleType == ENodeTitleType::MenuTitle)
{
CachedNodeTitles.SetCachedTitle(TitleType, FText::Format(LOCTEXT("AnimGraphNode_ModifyBone_ListTitle", "{ControllerDescription} - Bone: {BoneName}"), Args), this);
}
else
{
CachedNodeTitles.SetCachedTitle(TitleType, FText::Format(LOCTEXT("AnimGraphNode_ModifyBone_Title", "{ControllerDescription}\nBone: {BoneName}"), Args), this);
}
}
return CachedNodeTitles[TitleType];
*/
}
void UAnimGraphNode_VrmSpringBone::CopyNodeDataToPreviewNode(FAnimNode_Base* InPreviewNode)
{
FAnimNode_VrmSpringBone* node = static_cast<FAnimNode_VrmSpringBone*>(InPreviewNode);
// no copy
}
FEditorModeID UAnimGraphNode_VrmSpringBone::GetEditorMode() const
{
return Super::GetEditorMode();
//return FVrmSpringBoneEditMode::VrmSpringBone;
}
void UAnimGraphNode_VrmSpringBone::Draw(FPrimitiveDrawInterface* PDI, USkeletalMeshComponent * PreviewSkelMeshComp) const
{
if (PreviewSkelMeshComp)
{
/*
if (FAnimNode_VrmSpringBone* ActiveNode = GetActiveInstanceNode<FAnimNode_VrmSpringBone>(PreviewSkelMeshComp->GetAnimInstance()))
{
if (bPreviewLive) {
ActiveNode->ConditionalDebugDraw(PDI, PreviewSkelMeshComp, bPreviewForeground);
}
}
*/
if (bPreviewLive) {
Node.ConditionalDebugDraw(PDI, PreviewSkelMeshComp, bPreviewForeground);
}
}
}
void UAnimGraphNode_VrmSpringBone::CopyPinDefaultsToNodeData(UEdGraphPin* InPin)
{
/*
if (InPin->GetName() == GET_MEMBER_NAME_STRING_CHECKED(FAnimNode_ModifyBone, Translation))
{
GetDefaultValue(GET_MEMBER_NAME_STRING_CHECKED(FAnimNode_ModifyBone, Translation), Node.Translation);
}
else if (InPin->GetName() == GET_MEMBER_NAME_STRING_CHECKED(FAnimNode_ModifyBone, Rotation))
{
GetDefaultValue(GET_MEMBER_NAME_STRING_CHECKED(FAnimNode_ModifyBone, Rotation), Node.Rotation);
}
else if (InPin->GetName() == GET_MEMBER_NAME_STRING_CHECKED(FAnimNode_ModifyBone, Scale))
{
GetDefaultValue(GET_MEMBER_NAME_STRING_CHECKED(FAnimNode_ModifyBone, Scale), Node.Scale);
}
*/
}
#undef LOCTEXT_NAMESPACE