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2026-05-19 13:42:41 +07:00

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// VRM4U Copyright (c) 2021-2024 Haruyoshi Yamamoto. This software is released under the MIT License.
#pragma once
#include "CoreMinimal.h"
#include "Animation/Skeleton.h"
#include "Misc/EngineVersionComparison.h"
//#include "VrmSkeleton.generated.h"
class USkeletalMesh;
class UVrmAssetListObject;
class VRM4ULOADER_API VRMSkeleton {
public:
static void readVrmBone(struct aiScene* scene, int& boneOffset, FReferenceSkeleton& RefSkeleton, UVrmAssetListObject* assetList);
static void addIKBone(class UVrmAssetListObject* vrmAssetList, USkeletalMesh* sk);
};