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2026-05-19 13:42:41 +07:00

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1011 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Factories/WorldContextDataAssetFactory.h"
#include "FunnyGirlEditorModule.h"
#include "World/WorldContextDataAsset.h"
#define LOCTEXT_NAMESPACE "WorldContextDataAssetFactory"
UWorldContextDataAssetFactory::UWorldContextDataAssetFactory()
{
SupportedClass = UWorldContextDataAsset::StaticClass();
bCreateNew = true;
bEditAfterNew = true;
}
UObject* UWorldContextDataAssetFactory::FactoryCreateNew(UClass* InClass, UObject* InParent, FName InName, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn)
{
return NewObject<UWorldContextDataAsset>(InParent, InClass, InName, Flags);
}
FText UWorldContextDataAssetFactory::GetDisplayName() const
{
return LOCTEXT("DisplayName", "World Context");
}
uint32 UWorldContextDataAssetFactory::GetMenuCategories() const
{
return FFunnyGirlEditorModule::GetNarrativeAssetCategory();
}
bool UWorldContextDataAssetFactory::ShouldShowInNewMenu() const
{
return true;
}
#undef LOCTEXT_NAMESPACE